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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Peacekeeper's aoes does seem a bit much. You get hit with missiles right after the aoe spam so if you get hit by an aoe, you're pretty much dead from the missiles. It's really unforgiving for a story dungeon. The other bosses in the dungeon aren't as unforgiving. Peacekeeper really is good at wiping out humanity, eh. You won't see full party wipes to it but it's really good at killing off people for making one mistake.
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    Last edited by LunarEmerald; 01-03-2022 at 01:01 PM.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,837
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Peacekeeper's aoes does seem a bit much. You get hit with missiles right after the aoe spam so if you get hit by an aoe, you're pretty much dead from the missiles. It's really unforgiving for a story dungeon. The other bosses in the dungeon aren't as unforgiving. Peacekeeper really is good at wiping out humanity, eh. You won't see full party wipes to it but it's really good at killing off people for making one mistake.
    This seems to be a trend for quite a number of EW leveling dungeons.
    1. Minduruva at Zot.
      Misread one of her Alchemy attacks? The next AoE will probably kill you because you'll be out of reach from the safespot and/or your healer isn't vigilant enough to heal you that split second.
    2. Magus Sisters at Zot.
      Delta attack, lightning variant. And when Sanduruva is targeting random members with their quickcast line AoE. Get hit by this? Cinduruva will make a quick work of you with the upcoming raidwide Samsara within next 3-5s. If that's not enough, Minduruva will spice things up with those nasty targeted DoTs.
    3. Lugae at Babil.
      Their raidwide coloring obscures the targeted laser beam AoE which usually follows up after.
    4. All bosses in Vanaspati.
      First boss. Misidentify the safespots? Those double vuln stack will hurt or worse, kill you off.
      Elephant head boss. Knocked back into a bubble far away from your melees? Pray that they won't target you with that stack up marker or generic DF pugs won't reach you in time (or usually: reluctant to)
      Flying worm boss. Mess up the knockback or color? The comet will probably make a short work of you.
    5. Yeti at Ktisis.
      Trying to adjust to the stack up marker? Get hit by the icicle and you will probably murder yourself, or whoever got marked cause missing player. Thankfully this one only needs 2 players.
    6. Hermes at Ktisis.
      First few knockbacks? Just a nasty DoT to keep the healers awake. Second half of the boss fight? Get hit by one and you'll probably get hit by the follow ups, which usually scores a kill or leave you just enough to get killed by 1 DoT tick.
    7. Livia at Aitiascope.
      Look, Innocence's blades. The second time this happens usually occurs together with the 'hourglass' cleaves. Forgot that the blade rushes back in the 2nd time? Pray you're standing on the safe zone or you're dead, too.

    Otherwise, when done correctly they are a snoozefest.
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