Quote Originally Posted by Reaver1236 View Post
For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
If you think any of the mechanics are close to extremes, nevermind savage, then you clearly haven't touched a piece of content above normal.

Also The Burn and Heroes Gauntlet were never even somewhat hard, if you really think that they were then I would've pitied you to have to seen Steps of Faith when that released.

But perhaps the problem lies solely on you for not learning mechanics, markers and generally how to play the game after 90 levels?