Quote Originally Posted by Reaver1236 View Post
For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
People had problems with this?
Yes, there are alot of AoEs, but they are easy to predict and barely do any damage, even if you get caught in one...
What do you want, install the game, start, get the "you win" screen and credits?