Quote Originally Posted by Omedon View Post
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Ok Im like 99% sure the OP is entirely trolling based off their other posts in this thread, but like... gonna give the benefit of the doubt and just say there is absolutely nothing "hardcore" about the Dead Ends at all. It's not even the hardest (or even most annoying) 4 man dungeon in the game. I mean, I've seen more wipes in Keeper of the Lake, no joke. Which is to say, I've seen several wipes in Keeper and zero in Dead Ends. People seemed to struggle more with tree doggo in Don Mheg than with Buff Lazer Turret in Dead Ends, at least from what I've seen so far.

Obviously different people are gonna find different things easy, but if someone is genuinely having trouble with this they can do it with trusts and literally stand on top of one of the trust friends for like 90% of the dungeon because they will always do the mechanics correctly (except possibly Alisaie I've been told? not too sure on that lmao). I think there's like one spread mechanic on the second boss, but that's it. Just slap a danger dorito on G'raha (or whoever) and become his best bud.

The only "new" mechanic I can even think of in this fight is the prancing quarter room aoe's on the last boss and MAYBE the big laser he shoots, and like? One hit from either is survivable and after that it should be clear that it's just a pretty aoe marker and a straight line aoe. The only annoying part of that fight is the butterflies, imo, because it is kinda hard to tell which way they're facing when they're so uniform in color. I'm genuinely struggling to think of what other mechanic doesn't have a clear indicator, or clear enough once it's gone off once, except maybe the triangle lasers? But they face outward and make a V shape between them all, so there's always going to be a safe spot in between them near the outside of the arena. I dunno, I'll have to run it later to see, but genuinely what new and un-telegraphed mechanics are there??

Like I'll be real, I've done hardcore content, and I've also struggled hard with mechanics other people have had no issues with, but I'm genuinely struggling to see how anyone could genuinely and unironically consider any of the MSQ dungeons to be "hardcore."

Even general story wise, like... they nerfed In From the Cold, making the easy mode easier, and heck even adding the easy mode in the first place is a tool to make the story more accessible. If they start like genuinely throwing no-forgiveness one shot mechanics into every fight or something then yeah, that's a bit too far for story content, but I have a hard time believing they WILL go that far (and if they do, I've got a harder time believing they won't backtrack on it later).