It's unfortunate to see you necro a dead thread which was originally started by a known forum troll for a baseless claim with no supporting evidence to make your point.
99.99% chance probably a Titanman alt
No.
This goes deeper than dungeons ("In from the cold" anyone?), this is a big problem with the idea of "MSQ as both gate to the game *AND* a skill test." It's busted, it's escalating, and the entire concept is audacious. There comes a point where you've proven yourself and should just... get to rely on unlocking the game because it would be ridiculous to get blocked at the 11th hour.
The dead ends is a part of the problem. Less so because yes, it's group content and you COULD get carried through it, (again, see "in from the cold") but it's still a problem. After Xhundred hours in the MSQ, I should not have to be Xhundred times better to just... unlock the game! Should I just expect that the day will come in another decade where, at a decade older, my reflexes won't be able to hack the MSQ? Am I just done then? In any other game it might be reasonable, but not in an MMORPG like this.
Just my opinion.
my god XD is the skill gap between the super casual and the average player this DEEP? i stoped struggling with the majority of dungeon mecanics after i cleared my first ex.. the only trial to even make me sweat was hydie/zod and barbie. you cannot seriously expect the game to be so easy that you dont need to make any effort to get better at it. no game is going to hand hold you and ffxiv already hand holds to a rediculous degree. im sorrry but for your own sake please make an attempt to improve at the game
^if you can’t get though the MSQ because of difficulty what content are you hoping to even unlock by finishing it
I just did Voidcast Dais for my msq and I think it's way too difficult for the storyline. I could see it for raiding but just trying to follow the story...ridiculous
I know this is a necrothread but since I am a relatively new player who just recently completed the Endwalker MSQ...
I got through it the first time without dying. If I can do it, literally anyone can. I mainly play DPS, and the only things in the game that I am worse at than DPS are tanking and healing. LOL
I kind of liked the fact Ra'La did real damage. All the expert roulette dungeon bosses hit like a wet spung, but it's probably because of the scaling from the gear. The second someone starts doing tomestone grinding and savage, they usually are at least 20-35 item levels over the dungeon content minimum. Heck, most of the dungeons are scaled for rather low iLvLs compared to the existing iLvLs of active players.I know this is a necrothread but since I am a relatively new player who just recently completed the Endwalker MSQ...
I got through it the first time without dying. If I can do it, literally anyone can. I mainly play DPS, and the only things in the game that I am worse at than DPS are tanking and healing. LOL
I do actually agree with that,Uh no. I've wiped three times to the second boss because there are way too many AoEs that are too hard to see because they overlap each other. Also, the laser beams don't have any visual AoE indicator until it's too late, so you have to guess where to stand. The worst part is that Alphinaud can't heal you because he is too slow. I'm glad that you thought it was easy but not everyone is a hardcore elite gamer so chill with your personal attacks.
Honestly these dungeons in this expansion overall are much more difficult than in previous editions. There are a lot more things that don't have visual tells, and are becoming more reminiscent of the way. So you're not wrong. They were starting to upgrade a little in difficulty in ShB, but they've taken a rather large step in that direction now, and you're also right, the Trust "healers" don't really do very well at it, shockingly the player healers are much better at it.
But I too have now seen off and on full party wipes when doing those with players on various ones, all due to the mechanics being a lot more concealed.
EDIT: Though there was one healer yesterday that could not understand there's a lot more raid wide damage in these Dungeons now, so you have to keep people topped off or it eventually wipes them. It gets noticable during things like the Stack ups where suddenly people are dying even though everyone is in it.
Last edited by Silverquick; 10-11-2023 at 02:30 AM.
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