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  1. #21
    Player
    nebby00's Avatar
    Join Date
    Jul 2021
    Location
    Lurking in the forums... probably
    Posts
    262
    Character
    Thracie Treebow
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 90
    I play on the lowest settings possible on a crappy laptop and... I didn't have a problem? The visual indicators are very obvious, especially the aoes do give you enough space to find the safe spot. Standing in between the lasers is their safe spot too, and you only have to move a little bit so you don't get clipped by an aoe. And literally for the last boss the things to avoid are super obvious. I don't know what to tell you. At level 90 I would probably expect this difficulty, which isn't particularly difficult or unforgiving by any means, but it is a step up from previous dungeons so you can't just face roll during bosses.

    The last boss is especially obvious with indicators too. So... I have no idea what the OP is talking about.
    (9)
    The person who doesn't have a main class or character.

  2. #22
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    what was difficult about it? xD
    (12)

  3. #23
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    Practice makes perfect! You'll get the hang of it eventually. There's plenty of Youtube guides online that tells you what specifically to look out for in order to understand the fight better. You know, when I first played The Ridorana Lighthouse I was ATROCIOUS at it, you would not believe how many times I died on each boss. But now? I can go through it all and not die once. Honestly, you'll improve. Just keep trying.
    (7)

  4. #24
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NegativeS View Post
    1. It's the last dungeon in the MSQ. It should be more difficult than the rest.
    No.

    I'm kinda with the OP on this entire line of thought. The longer the MSQ goes (and it does look like all future MSQ will be stacked on top of what we have now), the less... I wanna lightly use the word "right" the game has to tell us "welp, after Xhundred hours, I guess you're just not good enough to unlock the whole MMO!"

    This goes deeper than dungeons ("In from the cold" anyone?), this is a big problem with the idea of "MSQ as both gate to the game *AND* a skill test." It's busted, it's escalating, and the entire concept is audacious. There comes a point where you've proven yourself and should just... get to rely on unlocking the game because it would be ridiculous to get blocked at the 11th hour.

    The dead ends is a part of the problem. Less so because yes, it's group content and you COULD get carried through it, (again, see "in from the cold") but it's still a problem. After Xhundred hours in the MSQ, I should not have to be Xhundred times better to just... unlock the game! Should I just expect that the day will come in another decade where, at a decade older, my reflexes won't be able to hack the MSQ? Am I just done then? In any other game it might be reasonable, but not in an MMORPG like this.

    Just my opinion.
    (3)
    Last edited by Omedon; 01-01-2022 at 08:19 AM.

  5. #25
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Dear lawd forbid people have to use their brains every once in a while in games.

    Quote Originally Posted by Sathona View Post
    what was difficult about it? xD
    I can understand dying to the first boss the first time if you're not paying attention to the winds.
    But so what?
    You wipe and then you turn your brain from off to on and you learn.

    People gotta stop being so scared of wipes and failure...
    (32)

  6. #26
    Player
    basilbc's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Stanley Stevenson
    World
    Excalibur
    Main Class
    Scholar Lv 90
    The second boss was hard yeah, and the third boss has golden indicators on a golden floor, but honestly? It’s all p survivable and I think it’s important to learn these mechanics at some point.
    (2)

  7. #27
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Omedon View Post
    ...
    Ok Im like 99% sure the OP is entirely trolling based off their other posts in this thread, but like... gonna give the benefit of the doubt and just say there is absolutely nothing "hardcore" about the Dead Ends at all. It's not even the hardest (or even most annoying) 4 man dungeon in the game. I mean, I've seen more wipes in Keeper of the Lake, no joke. Which is to say, I've seen several wipes in Keeper and zero in Dead Ends. People seemed to struggle more with tree doggo in Don Mheg than with Buff Lazer Turret in Dead Ends, at least from what I've seen so far.

    Obviously different people are gonna find different things easy, but if someone is genuinely having trouble with this they can do it with trusts and literally stand on top of one of the trust friends for like 90% of the dungeon because they will always do the mechanics correctly (except possibly Alisaie I've been told? not too sure on that lmao). I think there's like one spread mechanic on the second boss, but that's it. Just slap a danger dorito on G'raha (or whoever) and become his best bud.

    The only "new" mechanic I can even think of in this fight is the prancing quarter room aoe's on the last boss and MAYBE the big laser he shoots, and like? One hit from either is survivable and after that it should be clear that it's just a pretty aoe marker and a straight line aoe. The only annoying part of that fight is the butterflies, imo, because it is kinda hard to tell which way they're facing when they're so uniform in color. I'm genuinely struggling to think of what other mechanic doesn't have a clear indicator, or clear enough once it's gone off once, except maybe the triangle lasers? But they face outward and make a V shape between them all, so there's always going to be a safe spot in between them near the outside of the arena. I dunno, I'll have to run it later to see, but genuinely what new and un-telegraphed mechanics are there??

    Like I'll be real, I've done hardcore content, and I've also struggled hard with mechanics other people have had no issues with, but I'm genuinely struggling to see how anyone could genuinely and unironically consider any of the MSQ dungeons to be "hardcore."

    Even general story wise, like... they nerfed In From the Cold, making the easy mode easier, and heck even adding the easy mode in the first place is a tool to make the story more accessible. If they start like genuinely throwing no-forgiveness one shot mechanics into every fight or something then yeah, that's a bit too far for story content, but I have a hard time believing they WILL go that far (and if they do, I've got a harder time believing they won't backtrack on it later).
    (20)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  8. #28
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    433
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    For me personally, Dead Ends is nowhere NEAR as difficult as Shinryu was when SB first dropped. It took me 3 days to finally find a group that beat it, and it was almost a tie between him dying and the last person standing (healer) dying. I know they nerfed it at some point, but in the beginning it was HARD. But beating it was worth it.
    (7)

  9. #29
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    526
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    Its the final MSQ dungeon of a 10 year arc coming to a close. No concerns from me about the difficulty. And yes i struggled with it as well. Now i can do this reasonably ok.
    (4)

  10. #30
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,086
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They aren't ridiculously difficult. They are faster paced yet still very easy to do and this is probably why they have been making classes easier to play.

    The Heroes' Gauntlet was not difficult. It's actually one of the most boring dungeons and I'm so tired of doing it. This is a welcome change in EW.

    They are dungeons, so if you do get hit by things you will probably still get through it. It's not like savage where your mistake wipes everyone else, so you can get a res.
    (11)

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