Troll thread
Troll thread


It really isn't that much harder than Amaraut was when it was released. That and most of the mechanics that do happen in that dungeon are survivable if the healer remembers to actually use esuna instead of just running around and healing all day. The only mechanic that can be a bit of a problem is the double aoe on the final boss, since everyones gear is level synced and the dps have low defense, so if the healer doesn't get them nearly topped off and/or the tank and maybe a caster uses their mitigations, it can result in the dps just outright dying.
However, I've not really seen the double aoe deaths for months and mostly see people dying to the second boss due to misjudging the missile fire. The first boss is kind of rough if people haven't seen the mechanics yet and the healer doesn't normally esuna.



This sounds fake but I'll bite because it's early and I need a way to wake up.
I can't dps to save my life, not even bothered to admit that. I have a mentality of pushing oneself to do better but at the same time, I'm not here to be a hardcore player in terms of battle content. Dead Ends has nothing to do with being elitist, it's a matter of testing your reaction time (which you should have at least some sort of, considering active time maneuvers and other quick react mechanics aren't rarities in the content). It really is not that hard, even for someone like me who died a couple times to it before realizing my mistakes. You do have to put in a modicum of effort into the game and sometimes you have to have personal responsibility to complete certain mechanics in fights. If you can do literally every other dungeon in EW, you can do Dead Ends. Just learn the safe spots and don't worry about your dps as much until you are more comfortable with the mechs.




This is unironically one of the funniest things I've read in a while
I get different people are gonna have different metrics for "hard" but come on. When did a few wipes become the metric for "hard" anyway? What counts as easy then? Literally unfailable?
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time


seeing the "bad players complaining" tags is some of the best comedy i've ever read


Just a general bit of information:
It is common practice in this game to have new expansion bosses utilize mechanics first designed for raid bosses in prior expansion. Especially later parts of the expansion like the final dungeon can feel very old-hat if you run a lot of raids. Not to say the dungeons were bad, just that I wasn't surprised by any of the mechanics.
Sephirot is a good example of the "giant set piece with hand slam attack" that hits 1/2 the arena or pushes the party away from a blue circle. (Seen, for example in the Mt. Gulg final miniboss, and expanded on in the Nier raid)
Living Liquid (in Alexander) is a good example of the magnetic tethers (I forget these might have appeared earlier like Binding Coil). This is seen in multiple other bosses, and even copied full on as a dungeon boss Liquid Flame.
Last edited by kaynide; 06-09-2022 at 12:50 PM.
I think some people get lost in their rotations or distracted by other stuff a lot of the time. I imagine some have level / story skipped. I know some folks have had other people play for them.
First boss takes a little time to learn if you've skipped raids and don't understand the concepts of Exaflare and the dorito mini-stack.
2nd boss is relatively easy, dancing around to avoid AOEs. The buster is something they introduced in Puppets Bunker.
3rd boss is actually the simplest. Avoid the butterflies.
This game demands you be aware of your surroundings and everything generally builds on past experiences. There's plenty to be figured out if you just stop and look at the area and what's going on.
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