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  1. #151
    Player
    Warpstone's Avatar
    Join Date
    Jun 2021
    Posts
    84
    Character
    Warpstone Slider
    World
    Jenova
    Main Class
    Bard Lv 90
    Only problem I had was with the yellow butterflies and the yellow floor. Only change I think is needed is maybe make the butterflies blue or some other color than yellow. I thought some of the earlier dungeons had harder mechanics.
    (0)

  2. #152
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lauwen View Post
    Do it with Trusts, follow them, you can not go wrong.

    Amazing bait post, btw.
    They can't, if they die with trusts, they have to redo the fight and that would make them realize how bad they are. So they need to be carried by other players that will rez them 5 times per fight then complain how people aren't rezzing them, it's toxic and they shouldnt need to use cooldowns if the healer is doing their jobs uwu
    (4)

  3. #153
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    My only gripe with The Dead Ends is the incurable doom on the last boss if one screws up the butterfly mechanic.

    So many times I get this dungeon and the healer bites it to this mechanic and leaves the group working down the boss without heals and hopefully we don't have a DRK and can finish up.

    This dungeon makes me want to run expert as a RDM just to clean up others crap.
    (0)

  4. #154
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Thi View Post
    My only gripe with The Dead Ends is the incurable doom on the last boss if one screws up the butterfly mechanic.

    So many times I get this dungeon and the healer bites it to this mechanic and leaves the group working down the boss without heals and hopefully we don't have a DRK and can finish up.

    This dungeon makes me want to run expert as a RDM just to clean up others crap.
    It's not incurable, it goes away if you heal the person to full. If a healer dies to it I... I mean I can only assume they either don't know that or are standing in a bunch of other things too lol
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #155
    Player
    Canddi's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Canddi Kane
    World
    Exodus
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Warpstone View Post
    Only problem I had was with the yellow butterflies and the yellow floor. Only change I think is needed is maybe make the butterflies blue or some other color than yellow. I thought some of the earlier dungeons had harder mechanics.
    The ground markers clearly show which way the Butterflies are pointing.
    (3)

  6. #156
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Reaver1236 View Post
    For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
    This game may be better for you, sir. https://www.youtube.com/watch?v=sM_em824wh0
    (2)

  7. #157
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Canddi View Post
    The ground markers clearly show which way the Butterflies are pointing.
    They are once you know they're there. I genuinely didn't notice them at all until my friend pointed them out. The whole room is yellow yellow yellow and those markers are orange. My eyesight is godawful and I know that but yeah they definitely could stand to stand out a little more lol
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  8. #158
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    There's markers? I've been doing it based on the butterflies themselves. That's a game changer.
    (3)

  9. #159
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    "push to make everything hardcore" and "FFXIV" ...

    This must be a massive troll. There's no way you can be serious.... The MSQ is so "hardcore" you can literally beat nearly all of it with flawless AI party members and 90% of the content is dialogue and cutscenes. How much less "hardcore" can it even be?
    (5)

  10. #160
    Player
    Reaver1236's Avatar
    Join Date
    Dec 2021
    Location
    HELL YEAHHH
    Posts
    77
    Character
    Hunky Reaver
    World
    Cactuar
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Stepjam View Post
    I'll admit that Dead Ends is probably the hardest dungeon of the expac thus far, but I wouldn't call it HARD. Boss 1 is just figure which way the wind is blowing and hang out on the side of the arena it's blowing from.

    Actually, it might have been more interesting if the fight forced you to start on the other side of the arena somehow and you had to weave through the clouds as they blow towards you.
    So you say it's the "hardest" but you wouldn't call it "hard"... Logic = FAIL.
    (1)

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