

You clearly haven't done any savage content before. Also you haven't done the Stormblood normal raids either.For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol
Huhh? I ran it with the Story Mode Trust, and it was easy AF. How is it Hardcore?For players who just want to do the story, there should not be mechanics that you only see in Extreme or Savage. What is Square Enix thinking putting all these ridiculously difficult mechanics in a dungeon boss like Exaflares or the second boss's ridiculous amount of AoEs? The issue is there is no obvious tells for what the solution to the mechanics are and they are totally new so unless you look up a MrHappy or MTQ guide there's no way to know how those mechanics work. After so many people complained about Mist Dragon and The Heroes' Gauntlet how come Square Enix still insists on making dungeons harder and harder? Please stop lol



I had a blast doing this fight. I thought it was well done and I'm not a hardcore raider.
Enjoy Life you only get one.
Dude, I'm legally blind and still see the markers.1. It's the last dungeon in the MSQ. It should be more difficult than the rest.
2. The hardest part about the dungeon was the mob pulls between bosses.
3. Literally every mechanic in all three bosses was visual AOE indicators. You would have to be visually impaired to have any problem with them. Apologies if you are visually impaired.
4. No boss in The Dead Ends uses an Exaflare.
that's his whole gimmick
I mean, just look at other troll threads of him, people do fully believe and agree with the crap he posts, tbh
There are visual indicators. Stop looking for orange aoes and start looking at what's actually happening around you. See drones lining up around the boss pointed outwards? That is probably a lot of cone/line aoes or a donut aoe. See rotating aoes around the arena? Follow behind a set and you won't get hit. See red aoes moving outwards in a line with small safe spots? Stand between the first set and then move before the second set hits. Ignore the flashy indicators and focus on what is actually happening. It is a far cry from Extreme/Savage content, I promise.
I mean, I'm also visually impaired and i have no trouble running dead ends. People get mad because most of the bosses have instant death mechanics that will most likely catch you off guard the first time you walk in. My best friend is a Perfect Legend healer, and he seemed dead in the water the first time we ran the place, we wiped like 5 times total by the time we had figured out every mechanic in the dungeon.
The only mechanic I legitimately have trouble seeing on the floor is prance. So I have to improvise and hope to only get hit once, save a heal to survive the subsequent AoE and hope for the best.
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