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  1. #51
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    WAR dungeon healing is out of control as usual and PLD has always had clemency to pick up a bad run where the healer dies but GNB is not gonna be staying alive without healer any better than DRK is and for some reason nobody seems to have a problem with that.
    Saying it's abyssal and then nothing is a bit dishonest since you're completely ignoring TBN which in a mob pull is effectively healing you for 25 % of your max health every 15 seconds. Hell, you can even use it on bosses; it's a hit on your DPS but so is clemency. I really wouldn't want to make the baseline for viability around the ability to carry people who don't know how to play the game though. I haven't had a single trouble with DRK wall to walling in EW dungeons, neither leveling nor expert, and as the graph above shows there's nothing particularly wrong with DRK dungeon heals. I will admit though that I haven't ran expert for a couple of weeks since I've had no reason to and I'd imagine a lot of good players have not been in that roulette for a while since there's nothing to gain from it until the patch tomorrow when I expect it'll get better than whatever is going on in there right now.

    Hell, I think later I'm gonna ask the healers I know if they've noticed any tank other than WAR standing out in any way in EW dungeons and couple that with a question of if they've noticed any tank having a higher chance that who ever is piloting them is not mitigating properly or is otherwise playing badly.
    (0)

  2. #52
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    DRK's healing score is inflated by dungeon bosses, with their single target rotation healing vs. PLD blocking and GNB shielding. Unless the encounter is dragging on over a minute no way is DRK getting more than a 1200-1800 potency heal, while PLD is at 1600 just from Requiescat.

    Or I'd like to hear where the heck their healing is coming from otherwise, other than maybe comparatively from 99% of PLD players sucking at utilizing their defensive kit.
    (0)
    Last edited by ThorneDynasty; 01-03-2022 at 05:41 PM.

  3. #53
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Shields count as healing for that one, which is fair since as long as the shields break and the heals don't overheal you're basically looking at the same effect. Stackable additive health that doesn't suffer from diminishing returns like stacking mitigations on top of each other does. So most of that healing is coming from TBN. For the record GNB brutal shell would show up on that graph.

    As for Requiscat, if we are looking at the healing capability overall going full clemency would be 5000. Considering were looking at 95th percentile of dungeon healing there's likely clemencies in there and yet DRK is higher than PLD. Of course it's not a direct translation of how it works as DRK would die without a healer and a PLD might live. Just trying to point out that 95th percentile there's probably some clemency in there (and to be fair might also be some Soul eater in packs in there). Yet just through the power of TBN and AD DRK is very much at the same weight class as PLD and GNB when it comes to dungeon healing/shielding in overall throughput.

    Here's another graph
    (1)

  4. #54
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Then again, that's if you constantly use it. and if it is broken every time. And you manage to generate enough mana to use it on cooldown every time.
    (2)

  5. #55
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Wait, if your statistics include shields that's not looking great for DRK at all, they only get the healing effect. Even counting only the 30% duration of other cooldowns that's quite a bit of missing value. Also why does the graph go all the way up to 125s when mob encounter last maybe 60s at worst. Or DRK start popping their cooldowns 10 seconds earlier than anyone else?

    The benefit of TBN is that you actually get a 3rd one in without the encounter dragging horribly.
    (1)
    Last edited by ThorneDynasty; 01-03-2022 at 07:32 PM.

  6. #56
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    35-40% total HP restored from a full Bloodwhetting use, shield and all potential heals included? Hmm. Is there a difference between its use v's single target and mobs? (genuine question, haven't played WAR since the first week or so, can't remember if it's per weaponskill landed or just a flat potency heal for BW)

    And does that include the damage reduction included in Bloodwhetting? You're losing 10% less HP for 8 seconds if I remember correctly, that adds up and can translate to HP restored.

    If it doesn't, I don't think it's appropriate to cherry pick parts of Bloodwhetting's ability to compare it to a full TBN. Regardless of context, and if that is the case, then I feel like that's a very misleading graph.
    (1)

  7. #57
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalaam View Post
    Then again, that's if you constantly use it. and if it is broken every time. And you manage to generate enough mana to use it on cooldown every time.
    Both of those conditions are pretty trivial in a dungeon environment; DRK's MP generation in AoE is at least a good 20-25% higher than MP generation in singletarget, so you can TBN on cooldown and throw out some extra Floods besides, and incoming damage during big pulls is constant enough that TBN is a guaranteed break in every scenario where there's a difference between having an extra 25% effective HP and not.

    I had a similar graph in the other thread that takes into account both the healing and percentage-based mitigation of TBN versus the PLD and GNB equivalents, using current endgame stats. The conclusion is the same as Lammas's: DRK is a very strong dungeon tank relative to PLD and GNB, and TBN generally compared favorably to HS/HoC in realistic dungeon scenarios. Obviously WAR is running laps around DRK, but it's running laps around PLD and GNB too so you have to do some mental gymnastics to paint that as a DRK problem.
    (1)

  8. #58
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,378
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Thats healing though. It does not count for mitigation which all the others have over TBN. If you include the amount of damage they are mitigating then they far exceed TBN.
    (1)

  9. #59
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Derio View Post
    Thats healing though. It does not count for mitigation which all the others have over TBN. If you include the amount of damage they are mitigating then they far exceed TBN.
    The graph in the post I linked combines healing and mitigation over time, as a function of how much incoming damage there is. TBN is essentially always ahead of HoC in every dungeon scenario, almost exactly even with Holy Sheltron in the absolute hardest-hitting pulls the game will give you in a dungeon, and is ahead of Holy Sheltron in the vast majority of pulls that hit significantly less hard than the toughest.
    (1)

  10. #60
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Wait DRK players thought they are not only bad in dungeons but in raids too?
    DRK is doing perfectly fine in raids, the only bad thing about DRK in raids is that LD sucks thats another issue entirely.
    Current DRK only has a hard time in dungeons which should be adressed.
    Dungeon healing =/= raid viability...
    (4)
    Last edited by Atreides; 01-04-2022 at 04:31 AM.

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