Quote Originally Posted by Kalaam View Post
Then again, that's if you constantly use it. and if it is broken every time. And you manage to generate enough mana to use it on cooldown every time.
Both of those conditions are pretty trivial in a dungeon environment; DRK's MP generation in AoE is at least a good 20-25% higher than MP generation in singletarget, so you can TBN on cooldown and throw out some extra Floods besides, and incoming damage during big pulls is constant enough that TBN is a guaranteed break in every scenario where there's a difference between having an extra 25% effective HP and not.

I had a similar graph in the other thread that takes into account both the healing and percentage-based mitigation of TBN versus the PLD and GNB equivalents, using current endgame stats. The conclusion is the same as Lammas's: DRK is a very strong dungeon tank relative to PLD and GNB, and TBN generally compared favorably to HS/HoC in realistic dungeon scenarios. Obviously WAR is running laps around DRK, but it's running laps around PLD and GNB too so you have to do some mental gymnastics to paint that as a DRK problem.