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  1. #21
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I see absolutely no point in have Oblation in it's current form. If other tanks can do just fine with role action Rampart and their job's 120s cooldown with lvl82 addition that bring mitigation and heal to deal with tank buster, then why does the DRK need that 10% mitigation without extra benefit while TBN can just do the job if one can well manage mp usage for it? Current state of the DRK has nothing special besides having a mp required barrier that hurts the mp spender in dps rotation.

    If Oblation can allow much longer mitigation uptime by increasing either its duration, decreasing it's cd time, add something else to it, or becomes a better stronger TBN; then we can maybe call DRK's specialty as a tank that takes less damage than the other 3 tanks for a longer time.

    PLD has physical/magic rotation and Clemency , GNB is known as dps tank, WAR is best at survival, and what does DRK have? You might say DRK is usable in 1v1 boss encounters, but that doesn't mean it's okay to be fed with leftovers while others received full set meal.
    (2)

  2. #22
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Holy Sheltron (PLD)

    25s CD

    50 Oath

    Blocks

    15% mitigation

    12s 1000(250 per tick) pot HoT

    Bloodwhetting (WAR)

    25s CD

    Costs nothing

    10% mitigation

    400 pot heals per enemy hit with any weaponskill. Chaos attacks always crit heal. 8s.

    Additional 10% mitigation for first 4s.

    400 potency damage shield.

    Heart of Corundum (GNB

    25s CD

    Costs nothing

    15% mitigation to yourself, a party member or both if under Brutal Shell.

    15% additional mitigation. 4s.

    900 potency excog at 50% HP or when duration expires

    The Blackest Night (DRK)

    15s CD
    Costs 3000 MP

    25% HP damage shield on target. Tanks with 70k HP effectively have 17.5k damage shield for 7 seconds. 10k if you have 40k HP for say DPS/Healers.

    Shield Break lets you use Flood/Edge at no cost.

    TBN is still IMO strong but the other Tanks have a TBN competitor that have better defensive value. TBN I feel is only great at mitigating a big Tankbuster and requires fight knowledge and how much damage will happen to get great value out of it. The other Tanks always get value out of their skill.

    And TBN doesn't offer any mitigation. Nor does it want it because you want the shield to break anyway for offense.

    Very contradictory Tank design IMO.

    Down the road to 7.0 Dark Knight needs to see a rework. Or at least change some stuff. Some lifesteal for 10 seconds after a shield break would be a start.

    Removing Blood Price from DRK was such a mistake.
    (5)

  3. #23
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Crater View Post
    Oblation is functionally the companion skill that upgrades TBN, so it doesn't need to be (and really shouldn't be) as strong as the other upgrades. That said, it's probably a touch too weak. If it got a slight bump in mitigation power, it'd be fine. If it got a slight reduction in cooldown but kept the same mitigation power, it'd be fine. There's no cosmic injustice being dealt to DRK here, but it just doesn't feel relevant in most fights.
    If Oblation is irrelevant, then why isn't it being changed?

    Shake it Off was deemed to be irrelevant at the start of Stormblood. The dev team tripped over themselves to put a rework out to quell the WAR playerbase. Why should we wait two years before flipping a coin to see whether the dev team could be bothered to do something about it at the next Media Tour? Have you any reason to believe that they'd address this issue, given their track record with abilities like Living Dead, and the fact that the dev team just refuses to publicly talk about issues that they couldn't be bothered to fix? Oh what was that? Does Blood Weapon have a latency issue? We haven't heard about that.
    (2)

  4. #24
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    You are a fool if you think they're nerfs. Dark Mind is straight up useless against anything physical
    I suggest you take a look at the distribution of damage types across tank-threatening enemy attacks in the current selection of high-end content (or the selection of high-end content from the previous expansion, even). This is not the trump card argument you think it is.

    Dark Knight currently has the ability, through Dark Mind and Oblation, to throw 28% in combined percentage-based mitigation at almost every instance of relevant tank damage in the game, on a 60-second cooldown, without even touching Rampart, its 30%/10s/120s cooldown, or its short-mitigation.

    You're asking for that to be reduced to 15% - and you don't think you're asking for a huge nerf to the class.

    And for... What, exactly? Dungeon performance? Get real.

    Re: "TBN can't compete with the others", getting into detail on that a post and a half. Suffice to say, I don't agree; there are four basic use-cases for short mitigation skills (against Low, Threatening, Lethal, and Sustained damage) and the one everybody seems to be fixated on TBN being bad for - Low incoming damage, like dungeon bosses - is almost completely irrelevant. In every other case, TBN acquits itself just fine - largely due to its low cooldown, which you are campaigning to have nerfed.

    Quote Originally Posted by Lyth View Post
    If Oblation is irrelevant, then why isn't it being changed?

    Shake it Off was deemed to be irrelevant at the start of Stormblood. The dev team tripped over themselves to put a rework out to quell the WAR playerbase.
    You won't catch me defending any of the travesties of tank design and balance that SE committed during Stormblood, but two things here: A) They weren't exactly tripping over themselves to change Shake at launch; that didn't come about until 4.1. The panic changes for 4.05 were just to get rid of the gauge consumption on stance-swapping, give a self-heal to Steel Cyclone, and eliminate gauge costs for Unchained/Inner Release. And B) My own misgivings about what happened with Shake it Off aside, the complaints there weren't "This skill is a too-weak version of what we want it to be" but rather "This skill does something that we view as useless". The basic functionality of Oblation isn't a problem at all; people just want it to do the same job a little bit harder than it does right now.

    Also, I admit this is a little pedantic, but: I didn't say it wasn't relevant. I said it didn't feel relevant. When the only content to use it on is two overgeared Extremes and a Normal mode raid, Rampart barely feels relevant. I expect its value will become more apparent in Savage (and I expect that value to be small enough that I'll still think it needs a small buff).
    (2)
    Last edited by Crater; 01-01-2022 at 09:40 PM.

  5. #25
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Undeadfire View Post
    That's not brought up to par, that makes it stronger in comparison being free. TBN does a huge no damage barrier, and having a heal on top would make it insane.

    TBN being free comparisons, no drawbacks

    Holy Sheltron/Intervention as I said isn't a whole free choice, it's restricted used. Reqs Holy is extremely restricted, Paladin don't get free choices when to use their healing, Clemency exist, but you would only kill the jobs DPS.

    HoC only compares on TBN if it's below 50% HP kicks in, otherwise it's a short damage mitigation, Healers have O-GCDs needing use that do the job better.

    BW is the focus problem, can pop anywhere anytime, gains in all cases.

    TBN being free, plus no drawbacks, and 25% max HP barrier is very huge with more gear support. Oblation buff too? Bruh, you'll have to be crazy lucky to obtain these level of adjustments, we don't need tanks being more invincible. Instant 25% max HP barrier is incredibly strong, and it carried a lot in Eden Savage raids. I agree TBN drawbacks need to be removed, I got no problem with that, but it's over stretching the bar asking for more. We absolutely do not need another HW tank meta.
    Apparently you don't know much about your tanks.. TBN is very much lacking compared to the other 3 tanks currently, the lack of self healing along with the death penalty on LD makes DRK the worse tank to play solo and the worse tank to heal.

    Pally has clemency sure and yes you take a dps loss but you still have anytime access to it.. your holy spirit/circle also has healing.. not a dps loss to switch over to yout magic rotation even if reli is on cooldown.. your dps is 0 if your dead sweetie.

    WAR bloodwhetting is just currently op.. nothing else needs said lol

    And finally you keep spouting some BS about GNB needing to be at 50% hp for HoC? Wtf are you on? The healing shows up at the end of the timer too.. doing some healing tests with my WHT friend.. my lv87 in lv80 GNB was curing more then cure 1 with HoC and more then cure 2 with a crit on HoC, add in Aurua for even more healing..

    It's shameful how much they screwed over DRK sustain an survivability this Expansion and ShB too.. and you guys who don't know what your talking about aren't helping get it fixed.
    (14)
    Last edited by Baxcel; 01-01-2022 at 11:19 PM.

  6. #26
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Can we just make the antimagic buff work on physical and make tbn reward mana on breaking or lasting full duration and give it 10% dmg reduction?
    (0)

  7. #27
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Crater View Post
    ...
    Shake it Off's changes were unprecedented for the time. Prior to that point, you usually lived with what you got for the expansion, with a few minor adjustments at best along the way. Shake was the first time that part of the playerbase went back to the devs with an expansion ability and said 'No, give us a better one' and the dev team complied. And they made a point of announcing that they were working on changes nearly immediately, even if they weren't implemented instantaneously due to design and animation considerations.

    I know that a few streamers like Xeno were pushing the idea just after the Media Tour that Oblation might actually be lowkey powerful because 'oh, it has charges', but I've never really bought into that (and Sheltron/Intervention has been on a 2 charge system since Stormblood). The standard approach to single target mitigation in harder content usually operates around supercooldown/invuln/swap. It allows for brainless mitigation, because you don't really need to know anything about incoming damage totals. But you can usually get away with it because of how each expansion further inflates the amount of mitigation we have (and because tankbusters don't happen nearly often enough). Oblation doesn't really work well with this sort of design because %DR is multiplicative.

    Bottom line is, Oblation does something that more and more people are slowly starting to recognize as useless. There's less outrage because DRK players have a longer history of accepting useless abilities that look aesthetically cool. The kneejerk response is to want to say 'Akshully, there is this niche case...' but Shake established the philosophy where every action has to earn its place on our hotbar. And when you feel that a Level 8 Role Action is marginally more relevant than a Level 82 Tank Action, that's a serious problem. I'm primarily on melee dps now, and most of the jobs have more powerful mitigation moves than this at baseline (Riddle of Earth is 3 charges of 20% DR on a 30 second recast, like what). I know that you want to keep to the high ground, but if this was a new PLD or WAR action, you can be sure that the dev team wouldn't be allowed to get away with this.

    I don't think that DRK needs massive reworks. But it's obvious that there's a problem when even dps numbers aren't enough to keep people on the job and it's the least played tank by a wide margin. If they at least say that they're looking at doing something about Blood Weapon, Living Dead, and Oblation as a basic show of good faith, then maybe we might have ourselves a starting point. Otherwise, everyone is better off finding themselves a job that actually works from the outset instead of trying to fix this one.
    (4)

  8. #28
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Baxcel View Post
    Apparently you don't know much about your tanks.. TBN is very much lacking compared to the other 3 tanks currently, the lack of self healing along with the death penalty on LD makes DRK the worse tank to play solo and the worse tank to heal.
    Adding more buffs to satisfy jealous will never happen, never, DPS is always the dominant system in every role and that's a fact. DRK is on top with GNB, the job needs adjustments with it's abilities, not buffs. Jobs do not receive more buffs if the job is already DPS dominant in the charts, it's always been this formula. If you cannot accept that, then I'm sorry, this is how FFXIV is built on since the day of ARR.

    Quote Originally Posted by Baxcel View Post
    Pally has clemency sure and yes you take a dps loss but you still have anytime access to it.. your holy spirit/circle also has healing.. not a dps loss to switch over to yout magic rotation even if reli is on cooldown.. your dps is 0 if your dead sweetie.
    Excuse me? You're asking to de-sync the job, Goring/Atonement > Unbuffed Holy Spirit, if you really got proof I would love to see it, uptime does exist. Unless unbuffed Circle hits 4+ mobs, Goring spams overpowers it over time.

    Quote Originally Posted by Baxcel View Post
    And finally you keep spouting some BS about GNB needing to be at 50% hp for HoC? Wtf are you on? The healing shows up at the end of the timer too.. doing some healing tests with my WHT friend.. my lv87 in lv80 GNB was curing more then cure 1 with HoC and more then cure 2 with a crit on HoC, add in Aurua for even more healing..
    Bro... 20s is a really long time and really useless if the purpose is already filled, Healers O-GCDs exist, it hardly makes differences in high tier content.

    Quote Originally Posted by Baxcel View Post
    It's shameful how much they screwed over DRK sustain an survivability this Expansion and ShB too.. and you guys who don't know what your talking about aren't helping get it fixed.
    At least I'm suggesting balancing in all content than a focused system, oh wow Dungeon is too hard, I can't survive it. You cannot cater to one system of content, you have to think in all paths.
    (2)
    Last edited by Undeadfire; 01-02-2022 at 02:03 AM.
    Gae Bolg Animus 18/04/2014

  9. #29
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xiaoki View Post
    25 seconds isn't a short cool down compared to TBNs 15 second cool down.

    Also, TBN has a much shorter cool down compared to the other tank defensives because it has a cost.

    This is Balancing 101, very basic stuff. And yet, it flies over the heads of pretty much everyone on this forum.
    yes TBN is shorter but is also still worse than other 3 in many ways
    Blood whetting is 25 seconds but you really only have to wait 17 seconds to get the healing effect again because that last 8 seconds

    Quote Originally Posted by Xiaoki View Post
    There are other uses for TBN that just tank busters, uses that do come more frequently.
    damage is not that frequent to where TBN extra 10 seconds will actually make much of a difference especially with HoC and Blood whetting
    (2)

  10. #30
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Baxcel View Post
    Pally has clemency sure and yes you take a dps loss but you still have anytime access to it.. your holy spirit/circle also has healing.. not a dps loss to switch over to yout magic rotation even if reli is on cooldown.. your dps is 0 if your dead sweetie.
    Clemency is emergencies only.

    7x unbuffed Holy Spirit (270) 1890, normal combo before starting FoF 3130 (+ Dot which isn't included), that's not a DPS loss?



    If the battle would be taking too long and my healers dead, and no way to bring them back, best just to wipe than waste more time.
    (3)
    Gae Bolg Animus 18/04/2014

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