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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Axxion View Post
    If they take some things from it, it could work. Like take GNB Continuation, Pve it was multiple buttons however pvp version was single. They did fix that in the pve version.
    Button bloating, controller users.

    Quote Originally Posted by Axxion View Post
    The major problem that drk is that its not playing with it strengths. for instance right now on how i look at, drk is the barrier tank, why not add mechanics to it. like making reset a skill or add a heal to the queiues when using Delirium? They can patch that in if they really wanted too. Go back to stormblood version of drk and war for a sec.
    SE removed reset reaction O-GCDs completely, and will never bring it back, it causes other tanks to be picked more and sent front, easily abused. Stormblood Dark Knight DPS was pretty weak and I generally agree it needed a tuning, still why Paladin was sent mainly on main tank for Shield Swipe spams. Dark Knight only got more picked for UCOB prog groups.

    Quote Originally Posted by Axxion View Post
    For war when they got rid of blood bath and placed it on the melee dps. a simple patch made them a better.
    SE's intention, they want all jobs to clear content and more closely even, tanks doing completely different things can make other tanks become useless depending content.
    (1)
    Gae Bolg Animus 18/04/2014

  2. #2
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Undeadfire View Post
    Button bloating, controller users.



    SE removed reset reaction O-GCDs completely, and will never bring it back, it causes other tanks to be picked more and sent front, easily abused. Stormblood Dark Knight DPS was pretty weak and I generally agree it needed a tuning, still why Paladin was sent mainly on main tank for Shield Swipe spams. Dark Knight only got more picked for UCOB prog groups.



    SE's intention, they want all jobs to clear content and more closely even, tanks doing completely different things can make other tanks become useless depending content.
    For me and i can only speak for myself. I play on controller as well. for me i found away that worked when playing. Feel like that was more on accessibly

    understood on the o gcds. a thing they could have done is add another resource that is tied to it.

    Do know that se is trying to break the meta
    (0)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  3. #3
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I see absolutely no point in have Oblation in it's current form. If other tanks can do just fine with role action Rampart and their job's 120s cooldown with lvl82 addition that bring mitigation and heal to deal with tank buster, then why does the DRK need that 10% mitigation without extra benefit while TBN can just do the job if one can well manage mp usage for it? Current state of the DRK has nothing special besides having a mp required barrier that hurts the mp spender in dps rotation.

    If Oblation can allow much longer mitigation uptime by increasing either its duration, decreasing it's cd time, add something else to it, or becomes a better stronger TBN; then we can maybe call DRK's specialty as a tank that takes less damage than the other 3 tanks for a longer time.

    PLD has physical/magic rotation and Clemency , GNB is known as dps tank, WAR is best at survival, and what does DRK have? You might say DRK is usable in 1v1 boss encounters, but that doesn't mean it's okay to be fed with leftovers while others received full set meal.
    (2)

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Holy Sheltron (PLD)

    25s CD

    50 Oath

    Blocks

    15% mitigation

    12s 1000(250 per tick) pot HoT

    Bloodwhetting (WAR)

    25s CD

    Costs nothing

    10% mitigation

    400 pot heals per enemy hit with any weaponskill. Chaos attacks always crit heal. 8s.

    Additional 10% mitigation for first 4s.

    400 potency damage shield.

    Heart of Corundum (GNB

    25s CD

    Costs nothing

    15% mitigation to yourself, a party member or both if under Brutal Shell.

    15% additional mitigation. 4s.

    900 potency excog at 50% HP or when duration expires

    The Blackest Night (DRK)

    15s CD
    Costs 3000 MP

    25% HP damage shield on target. Tanks with 70k HP effectively have 17.5k damage shield for 7 seconds. 10k if you have 40k HP for say DPS/Healers.

    Shield Break lets you use Flood/Edge at no cost.

    TBN is still IMO strong but the other Tanks have a TBN competitor that have better defensive value. TBN I feel is only great at mitigating a big Tankbuster and requires fight knowledge and how much damage will happen to get great value out of it. The other Tanks always get value out of their skill.

    And TBN doesn't offer any mitigation. Nor does it want it because you want the shield to break anyway for offense.

    Very contradictory Tank design IMO.

    Down the road to 7.0 Dark Knight needs to see a rework. Or at least change some stuff. Some lifesteal for 10 seconds after a shield break would be a start.

    Removing Blood Price from DRK was such a mistake.
    (5)

  5. #5
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Can we just make the antimagic buff work on physical and make tbn reward mana on breaking or lasting full duration and give it 10% dmg reduction?
    (0)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,418
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I dont see how blood whetting will survive in its current form. I expect come Tuesday we will see a big nerf to it just so they dont have to adjust other tanks.

    Potency changes sure, changes to abilities that require testing over a holiday period. Laughable and not likely.

    We are looking at 6.1 at the earliest for any meaningful change
    (0)

  7. #7
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by MagiusNecros View Post
    Down the road to 7.0 Dark Knight needs to see a rework. Or at least change some stuff. Some lifesteal for 10 seconds after a shield break would a start.
    Why “down the road” should we expect a rework? If it’s bad let’s fix it now because if history is our guide the next expansion is going to have issues as well. SE will be focused on every other job for the next expansion just like this last one and DRK was swept under the rug… let’s not advocate for a repeat.
    (6)

  8. #8
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    On top of that, they made a dps clone of DRK and if you gave it fending gear and toned down potencies, would be a better DRK. They added insult to injury with the rework they got.

    Delirium got nerfed
    Enhanced unmend (please fire the guy who made this)
    Oblation is so meh
    Blood weapon is hilariously underwhelming and didn't get the 5 stack system
    Shadowbringer (super shoehorned in because they forgot to do last expansion)
    abyssal drain got nerfed and tied to Carve and Spit in CD
    TBN is still the same
    2 upgrades to living shadow that only brings it to where is was in ShB
    No self sustain and pairs horribly with Scholar and Sage because so.

    I have to put all my trust in the healers to do their jobs and at the same time I'm punishing them just by playing DRK. The person who worked on DRK is so damn lazy as all hell and needs to be replaced. I do not like where DRK is going and neither should anyone have to wait for 7.0 for them to basically do the same thing. DRK is permanently benched for me till ACTUAL work is done on it.
    (6)

  9. #9
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    100%

    Exactly what I thought when I tried Grim Reaper, and I couldn't understand how they kept DRK so damn boring and kept re-skinning animations.

    Shadowbringer should have basically been Grim Swathe imo (animation wise, minus the avatar obviously...or not so obviously..hmm). Something new and engaging/interesting.

    I almost feel like they actually had a ton of ideas and creativity for DRK..too much so infact, so they just decided sod it, let's just make this a DPS and sell it. xD

    At least I hope that is the case, the alternative is the developers have the imagination and creativity of a wooden spoon where DRK is concerned, and it's not going to improve.

    Living Shadow wasn't even a new attack, it's literally just a cycle through of some of your old attacks. That was last expansions pinnacle addition. And this expansions pinnacle addition is shadowbringers, which is just another flood.

    I realise I am whinning and splitting hairs about mostly cosmetics, but DRK had the potential to be a interesting class with a ton of lore and unique characteristics to work with and base it's tool kit off, its just a shame they didn't do it.
    (7)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Danelo View Post
    Why “down the road” should we expect a rework? If it’s bad let’s fix it now because if history is our guide the next expansion is going to have issues as well. SE will be focused on every other job for the next expansion just like this last one and DRK was swept under the rug… let’s not advocate for a repeat.
    Only thing they've done over 6 years is gut and taken away everything from DRK to give to other tanks. Or remove entirely like Parry. I do not think they care about Dark Knight and they think it's perfect as a raid tank. It's quite a red flag when they claim they haven't heard any criticisms about Dark Knight on their forums when you have a 150+ page topic of DRKs circlejerking on how scuffed their job class is.

    Unlike Warrior we aren't high on the priority list. I bet you if the roles were reversed and DRK had baller sustain and Warrior didn't, that shit would have been patched out the first week.
    (13)

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