Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 77

Hybrid View

  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ForteNightshade View Post
    Bloodwhetting is only a problem in dungeons because of how comically undertuned they are. At most, they could slap a fall off effect on multi-targets so it isn't so insanely ahead of the other tanks. Otherwise, a wholesale nerf to Bloodwhetting would completely kill the one niche Warrior has over Gunbreaker highend content.
    90 EX trials are very much are, but to be expected, they usually are the brand new two EX trials in a new Xpac. UCOB/UWU are pretty laughable too now except TEA, TEA still puts up a fight at least.

    I would agree on a 50% fall off hit on other targets than main target, the Warrior won't be invincible. Still need to be careful buffing mob damage in content.
    (0)
    Gae Bolg Animus 18/04/2014

  2. #2
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    25 seconds isn't a short cool down compared to TBNs 15 second cool down.

    Also, TBN has a much shorter cool down compared to the other tank defensives because it has a cost.

    This is Balancing 101, very basic stuff. And yet, it flies over the heads of pretty much everyone on this forum.
    (7)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The shorter cooldown doesn't do much, the time between the tankbusters and moments when you need that mitigation is moreso balanced around the 25s of the other short CDs.
    Even if as you said, the cost in MP was to offset the shorter recast, the ability itself isn't all that interresting anymore.
    (3)

  4. #4
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalaam View Post
    The shorter cooldown doesn't do much, the time between the tankbusters and moments when you need that mitigation is moreso balanced around the 25s of the other short CDs.
    Even if as you said, the cost in MP was to offset the shorter recast, the ability itself isn't all that interresting anymore.
    There are other uses for TBN that just tank busters, uses that do come more frequently.
    (3)

  5. #5
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Xiaoki View Post
    There are other uses for TBN that just tank busters, uses that do come more frequently.
    Specially week 1 Savage, and prog new Ultimates.
    (5)
    Gae Bolg Animus 18/04/2014

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xiaoki View Post
    25 seconds isn't a short cool down compared to TBNs 15 second cool down.

    Also, TBN has a much shorter cool down compared to the other tank defensives because it has a cost.

    This is Balancing 101, very basic stuff. And yet, it flies over the heads of pretty much everyone on this forum.
    yes TBN is shorter but is also still worse than other 3 in many ways
    Blood whetting is 25 seconds but you really only have to wait 17 seconds to get the healing effect again because that last 8 seconds

    Quote Originally Posted by Xiaoki View Post
    There are other uses for TBN that just tank busters, uses that do come more frequently.
    damage is not that frequent to where TBN extra 10 seconds will actually make much of a difference especially with HoC and Blood whetting
    (2)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I don't think its fair to compare Oblation tho those, though Oblation itself feels like a clunky placebo skill you get at lv 40 and rarely use.

    Not sure what its doing as a lv 82 skill.
    (0)

  8. #8
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    TBN sucks in multi-hit scenarios like dungeons as it breaks too fast, while other tank short CDs reduce incoming damage for more attacks. Thus DRK feels so much squishier in 81+ dungeons that hit harder with no major over-gearing yet.
    And before stat squish with the 200k health pools it was risky to use on a lot of stuff since there was a chance of it not breaking and wasting MP. I will not be surprised if it will become a thing again latter in this expansion.
    (3)

  9. #9
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Making comparisons, PVE vs PVP are vastly different, you can't be for real...

    And here comes the berating but I'll say it anyway.

    Way it is designed currently, Souleater is used a lot more than Gunbreaker Brutal Shell, far more... GNB spends 3-9 GCDs every 30-60 seconds before hitting Brutal Shell again. DRK spends 3-7 GCDs every 60s before using a Souleater sustain again. TBN is only effectively useless if content lacks damage to make it useful, it's used far more in the raiding scene, abused a lot to save players against certain death. Yes, Aurora exist, but this is making a comparison of a Regen vs a heavy instant barrier, regen lowers the incoming damage over time, Barrier soaks the damage meaning 0 damage till broken or worn, 1-5 seconds can be extremely essential for optimising. Regen won't save lives for mechanics hitting like a freight train, raid groups will use less numbers on stacks, etc for more DPS.

    Holy Sheltron/Intervention/Reqs vs TBN
    Sheltron/Intervention cost 50 points of gauge requiring 24-25s of auto attack uptime, and cap at 100 points, start at capped points. Paladin needs to burn one of these at the start of battle, and needs the 2nd for more pressing issues, Paladin has always lacked self mitigation more than others except an extra raid group mitigation which only works coordinated. Reqs? Don't be dense, Paladin do not get choices off this than the opener, Paladin will fall behind Healers DPS. If you put TBN buffs with a heal, plus Oblation, wow congratulations for over buffing it, since your suggestion of TBN is free use anywhere.

    Warrior is obvious.

    Pack of suggestions I seen on this forum are trying to edge over other tanks far more than trying to make it fair, or asking for the broken HW Dark Knight again. HW Dark Knight was overpowered AF and should've been nerfed to the ground.

    My point is Dark Knight, is a garbage job to play no denying, but at the same time this job has to be catered both sides of the spectrum, the casual content and the high tier content. TBN has a punishment yes, but at the same time we can't have a cooldown made stronger from jealousy, it needs punishment removed and a longer cooldown. Adding really strong barriers, or adding a really strong heal on top of something already really strong, isn't balancing, it's bandwagon make my job stronger than others.

    Dark Knight needs multi-pull support, not more overall support against everything.
    (3)
    Last edited by Undeadfire; 01-01-2022 at 02:27 PM.
    Gae Bolg Animus 18/04/2014

  10. #10
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Undeadfire View Post
    Making comparisons, PVE vs PVP are vastly different, you can't be for real...

    And here comes the berating but I'll say it anyway.

    Way it is designed currently, Souleater is used a lot more than Gunbreaker Brutal Shell, far more... GNB spends 3-9 GCDs every 30-60 seconds before hitting Brutal Shell again. DRK spends 3-5 GCDs every 60s before using a Souleater sustain again. TBN is only effectively useless if content lacks damage to make it useful, it's used far more in the raiding scene, abused a lot to save players against certain death. Yes, Aurora exist, but this is making a comparison of a Regen vs a heavy instant barrier, regen lowers the incoming damage over time, Barrier soaks the damage meaning 0 damage till broken or worn, 1-5 seconds can be extremely essential for optimising. Regen won't save lives for mechanics hitting like a freight train, raid groups will use less numbers on stacks, etc for more DPS.

    Holy Sheltron/Intervention/Reqs vs TBN
    Sheltron/Intervention cost 50 points of gauge requiring 24-25s of auto attack uptime, and cap at 100 points, start at capped points. Paladin needs to burn one of these at the start of battle, and needs the 2nd for more pressing issues, Paladin has always lacked self mitigation more than others except an extra raid group mitigation which only works coordinated. Reqs? Don't be dense, Paladin do not get choices off this than the opener, Paladin will fall behind Healers DPS. If you put TBN buffs with a heal, plus Oblation, wow congratulations for over buffing it, since your suggestion of TBN is free use anywhere.

    Warrior is obvious.

    Pack of suggestions I seen on this forum are trying to edge over other tanks far more than trying to make it fair, or asking for the broken HW Dark Knight again. HW Dark Knight was overpowered AF and should've been nerfed to the ground.

    My point is Dark Knight, is a garbage job to play no denying, but at the same time this job has to be catered both sides of the spectrum, the casual content and the high tier content. TBN has a punishment yes, but at the same time we can't have a cooldown made stronger from jealousy, it needs punishment removed and a longer cooldown. Adding really strong barriers, or adding a really strong heal on top of something already really strong, isn't balancing, it's bandwagon make my job stronger than others.

    Dark Knight needs multi-pull support, not more overall support against everything.
    Well yeah.. I not that slow here... If they take some things from it, it could work. Like take GNB Continuation, Pve it was multiple buttons however pvp version was single. They did fix that in the pve version. The major problem that drk is that its not playing with it strengths. for instance right now on how i look at, drk is the barrier tank, why not add mechanics to it. like making reset a skill or add a heal to the queiues when using Delirium? They can patch that in if they really wanted too. Go back to stormblood version of drk and war for a sec.

    When they came out blood price was nerfed soo bad that you couldn't get any mp back or for war when they got rid of blood bath and placed it on the melee dps. a simple patch made them a better.
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast