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  1. #51
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by dinnertime View Post
    Uh, they definitely should be because balancing is measured at the full potential of every job. It absolutely makes no sense not to.
    Wrong.

    Job balance is based on ability to clear, and performance across a variety of skill levels. It is not based upon 100 percentile.

    CBU3 doesn't give a shit about how well a player does at 100th percentile, because there's no balance to balance there. This is a PvE game, and jobs must be balanced as to their ability to vs Environment.

    Once you're at 100th percentile, the versus environment part of the game is not really a factor. Speedrunning is a community activity--it has NOTHING to do with game balance, outside of degeneracy.
    (0)

  2. #52
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bhearil View Post
    You can look at the old BLM that was literally a magic turret or their dps plummeted. Heck even today if you wanna do real good numbers with BLM you need to custom your entire group around BLM, so yes mobility is important. That there are static fights in game doesnt mean they arent lately leaning more on more hectic ones. Ex2 in EW is a pain in the rear to a "static" job and is far from the worst fight
    Not really. I don't force my static to completely change up our strats when I switch to blm and I can still pull off great dps. The most I ask for is a rescue or if someone is on top of me for a spread, they move first.

    Bad BLMs in my experiences are the ones that need to rely on parties catering to them.

    Or the party is extremely optimized aiming for parse runs
    (0)
    I'm just some guy...

  3. #53
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    People say mobility doesn't matter, but I still think until the day SMN has to continously go in melee to deal damage, it makes no sense to compare them. And if mobility doesn't matter, a dancer and a dragoon should deal the same damage as well.

    Using vercure as reason, too, is pretty lame, when do you even use vercure unless everybody is just dead? And at that point, might as well res people rather than try to play my little healer. Or just wipe it because if it got to the point where a rdm has to heal, the situation is just too tragic. And yeah, the res is powerful, but once you're done learning the fight you don't need it anymore. And then we go back like before, with RDM being used as resmage for prog and then tossed away cause not enough dps. The shiled is the only utility which can help anytime, and it has a pretty long cd anyway, you can only count on it so much.

    I feel like it's the first time in a while SMN doesn't annhilate RDM in terms of dmg, all with the crazy mobility, and people are salty about it. And even still, every party seems to have at least 2 summoners while I barely see red mages now.
    (1)

  4. #54
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Azuri View Post
    Until "show limited" setting deletes summons SMN deserves to sit right below DNC.
    /petsize all small
    (1)

  5. #55
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tlamila View Post
    until the day SMN has to continously go in melee to deal damage, it makes no sense to compare them.
    You mean Dec 3rd?
    (1)

  6. #56
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by remiff View Post
    in any case the summoner was terribly bad in beginning of each extension, and even before the rework, and no job deserves to be positioned in such a place of weakness/design .
    .
    Precisely, and they've learned nothing. Why does this keep happening every single patch? Why can they not get Summoner correct. Why is physick still a thing? this many expansions in? Someone at square secretly wants to delete SMN. Only explanation lol. SMN should never be doing more damage than a BLM, that's for certain. BLM should always be on top. But no way in hell should a support class with a insta raise be out damaging a SMN. It's nonsense, you can't justify a caster with a insta raise and on demand healing (regardless if whether someone uses it or not) having more damage than a class that CAN rez, but slowly, CAN heal but only in a phase, only regen and not whenever they feel like it. It's ridiculous.
    (0)
    Last edited by Vallhallix; 01-05-2022 at 06:51 AM.

  7. #57
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Duskane View Post
    I don't think RDM really needs any adjustments it seems like the only job that they got right
    MNK and RPR need to be toned down and just about everything else but RDM (maybe bard) needs to be brought up a little
    This. Please leave it alone and finally adress all that other mess...
    (0)

  8. #58
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Honestly Summoner can remain at the bottom. It belongs there simply by virtue of being better utility than all of the ranged DPS while being easier to play and less ping reliant than Machinist. Yes you can play around Phoenix’s HoT, believe it or not. Red Mage by contrast has more mobility/positioning concerns and has significantly more hardcasts. We are at a point where dps AoE healing CD stacking can obsolete healers entirely, so the Phoenix vs Magic Barrier discussion should err more on taxing the former, simply to keep that specific abuse case down. I’m not sure how much the new Acceleration changes has improved Red Mage but I’m certain it’s significant given how far Egi Assaults and Further Ruin went on Summoner in ShB.

    Even so, Summoner IS that easy. There’s no excuse not to keep it down. I’d rather see Red Mage buffs if I’m being honest, but there are bigger issues than catering to the caster role at the moment. It’s one of the few things that makes sense at the moment.
    (2)

  9. #59
    Player
    Xtro99's Avatar
    Join Date
    Aug 2021
    Posts
    70
    Character
    Wesley Hardin
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duskane View Post
    I don't think RDM really needs any adjustments it seems like the only job that they got right
    MNK and RPR need to be toned down and just about everything else but RDM (maybe bard) needs to be brought up a little
    What about SAM and BLM that have zero utility AND subpar dps compared to RPR and MNK?
    (0)

  10. #60
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xtro99 View Post
    What about SAM and BLM that have zero utility AND subpar dps compared to RPR and MNK?
    in the "everything else but RDM (maybe bard) needs to be brought up a little" category
    (1)

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