Uh, they definitely should be because balancing is measured at the full potential of every job. It absolutely makes no sense not to.Something to keep in mind is that the top parsing red mages are the ones who don't have to use verraise. Red mage gets taxed just for having raise and then taxed again every time it uses it. Nerfs shouldn't be dictated by the top parses because they are often in positions that other players aren't.

If you're going to balance with utility in mind then you have to take into consideration the cost of actually using that utility. Which the top parses do not, since the top parsing red mages are the ones who aren't having to raise people.
Raise is like the ONLY utility that costs you DPS along with Vercure. Thing is, you only use these spells for progression and when you're doing prog, you shouldn't care too much about your damage because you're trying to survive learning the fight.
After that, Raise becomes near unnecessary for you to use and it's smarter to let the healers do the raising if they're both still alive.
Anyway since we're comparing RDM to SMN in this thread, they both have Raises so none are special from the other in that regard.

Wrong.
Job balance is based on ability to clear, and performance across a variety of skill levels. It is not based upon 100 percentile.
CBU3 doesn't give a shit about how well a player does at 100th percentile, because there's no balance to balance there. This is a PvE game, and jobs must be balanced as to their ability to vs Environment.
Once you're at 100th percentile, the versus environment part of the game is not really a factor. Speedrunning is a community activity--it has NOTHING to do with game balance, outside of degeneracy.
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