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  1. #31
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by gumas View Post
    ^and not helping with RDM double cast his heal potency is literally double lol

    it always make me laugh everytime i see healer die and i ress them, then tank dying and ask "heal me hurry!!! while healer still in ress animation" and i heal him for like... 300 hp from his massive 15K hp. and he will like "oh... well least you try" lol
    Doble cast heal is still 2 gcds, the best you can say is that the second heal is frontloaded right after the first, but the times that is useful are situational at best on group content, moreso when now any tank besides DRK can keep themselves alive quite easily with self healing and mitigations while the healer is revived
    (4)

  2. #32
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Red mage will not be nerfed on Tuesday and it should not be nerfed.
    The other jobs are the ones in need of buffs.
    Period.
    (3)

  3. #33
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i dont think rdm will be nerf, the class is in really good condition now, if anything it was smn that need to tweak or buff a bit more
    (2)

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MaelleRiou View Post
    If phoenix heal doesn't count as utility because healing is easy, then shouldn't Magick Barrier not count as utility for the same exact reason?
    Simpler question: Would you rather have a Phoenix heal (700 potency total, at a 100-potency tickle per tick) of forced rotational timing or 10s 10% raidwide mitigation with a minor healing bonus effect?

    Quote Originally Posted by Duskane View Post
    I don't think RDM really needs any adjustments it seems like the only job that they got right
    MNK and RPR need to be toned down and just about everything else but RDM (maybe bard) needs to be brought up a little
    That seems quite reasonable. Balancing towards the jobs whose rDPS is already ahead of RDM, accounting for non-rDPS utility, seems like it could lead to power creep. Where BLM and RDM are already at is likely a better target.
    (0)

  5. #35
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,615
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Personally, I'm not a fan of nerfing things that are well-designed just because something else underperforms in comparison. If that's the case, focus on Summoner not Red Mage.
    (0)

  6. #36
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    SMN brings slightly more utility and is significantly easier to play at this point in time. In fact, it is hands down the easiest DPS to play in the entire game - even more so than RPR. If we're talking about using job complexity as a criteria for determining DPS potential, then SMN should definitely be down there with the healers. Nerfing RDM really serves no purpose other than to inconvenience part of the player-base because another part of it is mad about their job being completely reworked to be sprout friendly.
    (1)
    Last edited by Absimiliard; 01-03-2022 at 12:10 AM.

  7. #37
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absimiliard View Post
    because another part of it is mad about their job being completely reworked to be sprout friendly.
    I didn't know sprouts were people with not enough brain cells to handle more than two buttons. Thanks, I learned something new.
    (1)

  8. #38
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    You know what? Fair. SMN was changed to be mentor friendly.
    (1)

  9. #39
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,652
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Madoka View Post
    RDM is in a good spot, both balancing and enjoyment of playing wise. They have better utility than SMN, but they also have to actually cast more than SMN so it balances out since they have more potential to lose uptime.
    Mobility which will offer virtually zero advantages. Look at the Eden series. How many mechanics were Casters unable to handle without losing uptime? None. The dev team simply doesn't design fights around mobility because they don't want one DPS role to feel unfairly targeted. Hence why the Range taxes has been thought pointless. Their free mobility amounts to absolutely nothing but a damage penalty for reasons. At least you're forced to bring one for the party bonus. SMN doesn't have that luxury and will be completely forgotten come Savage without a sizable buff.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #40
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by ForteNightshade View Post
    Mobility which will offer virtually zero advantages. Look at the Eden series. How many mechanics were Casters unable to handle without losing uptime? None. The dev team simply doesn't design fights around mobility because they don't want one DPS role to feel unfairly targeted. Hence why the Range taxes has been thought pointless. Their free mobility amounts to absolutely nothing but a damage penalty for reasons. At least you're forced to bring one for the party bonus. SMN doesn't have that luxury and will be completely forgotten come Savage without a sizable buff.
    You can look at the old BLM that was literally a magic turret or their dps plummeted. Heck even today if you wanna do real good numbers with BLM you need to custom your entire group around BLM, so yes mobility is important. That there are static fights in game doesnt mean they arent lately leaning more on more hectic ones. Ex2 in EW is a pain in the rear to a "static" job and is far from the worst fight
    (0)

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