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  1. #1
    Player
    Starkoal's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Korth Ejinn
    World
    Odin
    Main Class
    Red Mage Lv 90

    RDM should get a slight nerf

    should come to no one's surprise that Red mage as of now, is actually REALLY strong, but the opposite for Summoner, i think that red mage should get a slight nerf, and as everyone has already said like 200 million times, summoner be buffed, to a point where red mage will stand right under summoner in terms of damage, BECAUSE of the amount of utility it brings comparatively.
    And yes, I am a RDM main, been that since its release
    (7)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Hmm, it's an interesting argument really.

    RDM brings Embolden : Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%. Duration: 20s
    SMN brings Searing Light : Searing Light Effect: Increases damage dealt by self and nearby party members by 3% Duration: 30s

    RDM has Magick Barrier : Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%. Duration: 10s
    SMN has Radiant Barrier : Radiant Aegis Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP. Duration: 30s

    RDM brings Vercure : Restores target's HP. Cure Potency: 350
    SMN brings Everlasting Flight : Gradually restores own HP and the HP of all nearby party members. Cure Potency: 100 Duration: 21s
    SMN also has Rekindle : Restores own or target party member's HP. Cure Potency: 400 Additional Effect: Grants Rekindle to target Duration: 30s
    Rekindle Effect: Healing over time when HP falls below 75% or upon effect duration expiration Cure Potency: 200
    Duration: 15s


    Both can cast raise though RDM can do it more quickly. The thing about raise though is once you move past learning and up to farming its less of a requirement. If people are dropping like flies during say an EX Farm Group, something is wrong.

    IMO, RDM and SMN are pretty much on par with one another in terms of utility.
    (13)
    Last edited by Dyvid; 01-01-2022 at 01:28 AM.

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Until "show limited" setting deletes summons SMN deserves to sit right below DNC.
    (10)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't think RDM really needs any adjustments it seems like the only job that they got right
    MNK and RPR need to be toned down and just about everything else but RDM (maybe bard) needs to be brought up a little
    (7)

  5. #5
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Hmm, it's an interesting argument really.

    RDM brings Embolden : Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%. Duration: 20s
    SMN brings Searing Light : Searing Light Effect: Increases damage dealt by self and nearby party members by 3% Duration: 30s

    RDM has Magick Barrier : Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%. Duration: 10s
    SMN has Radiant Barrier : Radiant Aegis Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP. Duration: 30s

    RDM brings Vercure : Restores target's HP. Cure Potency: 350
    SMN brings Everlasting Flight : Gradually restores own HP and the HP of all nearby party members. Cure Potency: 100 Duration: 21s
    SMN also has Rekindle : Restores own or target party member's HP. Cure Potency: 400 Additional Effect: Grants Rekindle to target Duration: 30s
    Rekindle Effect: Healing over time when HP falls below 75% or upon effect duration expiration Cure Potency: 200
    Duration: 15s


    Both can cast raise though RDM can do it more quickly. The thing about raise though is once you move past learning and up to farming its less of a requirement. If people are dropping like flies during say an EX Farm Group, something is wrong.

    IMO, RDM and SMN are pretty much on par with one another in terms of utility.
    Magick Barrier is far better than anything Phoenix does because you can time it and it's not dependent on fight design. Mitigation is also better than healing with how bloated healer kits are (and how strong tank healing is, minus DRK). Verraise is better than Resurrection and the fact that you technically don't need to raise once you are farming just highlights how overtuned RDM is or, relatively, how undertuned SMN is because that means that RDM is superior both for prog and kills.
    (9)

  6. 01-01-2022 02:05 AM

  7. #6
    Player
    Starkoal's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Korth Ejinn
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by rewd View Post
    Magick Barrier is far better than anything Phoenix does because you can time it and it's not dependent on fight design. Mitigation is also better than healing with how bloated healer kits are (and how strong tank healing is, minus DRK). Verraise is better than Resurrection and the fact that you technically don't need to raise once you are farming just highlights how overtuned RDM is or, relatively, how undertuned SMN is because that means that RDM is superior both for prog and kills.
    this is basically what i mean, RDM is the caster that leans MORE into support than SMN, while it does have utility, RDM is THE utility caster, but when the parties get to the point of not needing res, well, that means less verraises, and therefore rdm will outperform SMN, i love me some strong rdm, but it should by all technicality not be higher than summoner
    (4)

  8. #7
    Player
    Starkoal's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Korth Ejinn
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dyvid View Post
    Hmm, it's an interesting argument really.

    RDM brings Embolden : Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%. Duration: 20s
    SMN brings Searing Light : Searing Light Effect: Increases damage dealt by self and nearby party members by 3% Duration: 30s

    RDM has Magick Barrier : Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%. Duration: 10s
    SMN has Radiant Barrier : Radiant Aegis Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP. Duration: 30s

    RDM brings Vercure : Restores target's HP. Cure Potency: 350
    SMN brings Everlasting Flight : Gradually restores own HP and the HP of all nearby party members. Cure Potency: 100 Duration: 21s
    SMN also has Rekindle : Restores own or target party member's HP. Cure Potency: 400 Additional Effect: Grants Rekindle to target Duration: 30s
    Rekindle Effect: Healing over time when HP falls below 75% or upon effect duration expiration Cure Potency: 200
    Duration: 15s


    Both can cast raise though RDM can do it more quickly. The thing about raise though is once you move past learning and up to farming its less of a requirement. If people are dropping like flies during say an EX Farm Group, something is wrong.

    IMO, RDM and SMN are pretty much on par with one another in terms of utility.
    and when you then move to the point of farming, thats when you see the problem, RDM shouldnt outperform SMN, RDM have overall better utility they can control and time that isn't necessarily a part of their rotation, im not saying nerf it to the ground, but to just adjust both jobs so SMN will perform slightly better than RDM will
    (5)

  9. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Meh, I stand by my opinion that they should both be neck and neck. So rather than nerf RDM, just bring SMN up to par.

    But I don't have a dog in this fight since I don't play either. Still trying to find a main job.
    (4)
    Last edited by Dyvid; 01-01-2022 at 02:55 AM.

  10. #9
    Player
    Thydonon's Avatar
    Join Date
    Jun 2013
    Posts
    7
    Character
    Thye D'non
    World
    Leviathan
    Main Class
    Summoner Lv 90
    I've been tinkering around with both, here's what I've seen so far. Seems about the same as ShB. RDM is better than SMN at: progression, soloing overworld, hunts, soloing potd, assisting fc mates with whatever, covering for other players (people are still learning how to Sage), and preventing wipes. SMN used to be better at dps, but right now it's not.

    Both have enough mobility for literally everything, so it doesn't matter if one has slightly more mobility than the other.

    I love SMN, it's an absolute pleasure to play. But I can't honestly think of a single place where it outperforms RDM. Maybe when cleave is needed? Right now I plan on maining SMN in EW regardless, it's just too much fun to walk away from.
    (0)

  11. #10
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    RDM is in a good spot, both balancing and enjoyment of playing wise. They have better utility than SMN, but they also have to actually cast more than SMN so it balances out since they have more potential to lose uptime.
    (1)

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