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  1. #91
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hasrat View Post
    So, your desire is to simply make it more unbalanced? Screw the newbies, as long as you get to have fun, right?
    I forgot running Sastasha was the pinnacle of fun. Yes, I know people love to stand on a pedestal and "protect the newbies".
    (1)

  2. #92
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wyakin View Post
    I just gonna say it. This is a dumb idea. and just because Warcraft did it, doesn’t mean anyone else should.
    I love how "other mmos" = WoW.
    (0)

  3. #93
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mikey_R View Post
    If tanks had their full kits, they could solo any low level dungeon with no issues, how would this be balanced?
    No, they could not. Enough with the hyperbole. In other games, they scale the damage down, so they do the same amount as the low levels. It's entirely doable.
    (0)

  4. #94
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    510
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miles064 View Post
    That has more to do with FF than anything else. Dps that get aoes early already have an advantage in the first place. Astro starts at 30 and gets cards at 30. Yeah being a higher level gives you cool stuff, that is one of the reasons leveling is still around yes?
    You lose your cards in dungeons below 30. The rest answered nothing at all
    (0)

  5. #95
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DinahDemiurge View Post
    Other MMOs figured it out. Are you saying SE are incompetent and have no creativity? I disagree with that.
    I'm not, never once did I personally say designing such a system was impossible, merely that it's not feasible, likely, or important in the slightest to the devs. I'm simply highlighting the issue that it's a colossal undertaking, and not an easy one by highlighting many examples of why it's not a simple 'just scale the potencies 4head' when there are far more factors to work with. So I asked you how you would handle the situations I proposed, in the hopes you would take the 30s it would take anyone with any objective thinking skills to realize why it's a colossal undertaking and not feasible. Also being realistic; if they took time to do this, it would 100% cut into dev time on every other battle content, since guess who'd be needed to go over every microberial detail of this new system and test it meticulously? the battle designers and number balancers. So you'd be forsaking dev time on new battle content to give a niche part of the playerbase a benefit.

    Square could do it if they wanted to. But why would they? Roulettes aren't suffering from lack of players not queueing doing to synced kits (and even if they did, it'd be as ultra simple as buffing the rewards to pull back all the easy to sway people, not taking huge amount of dev time to re-dux the entire system from the ground up, ala MSQ roulette). They have a perfectly functional system in place that streamlines their development process and makes it ultra simplistic for future expansions to keep balance on old instances with no further re-balancing or thought process on their part, unlike your proposed system that would require re-balancing every single time there's a new expansion or job rework, adding additional dev overhead for no reason. There's literally zero reason dev wise to give this train of thought even a nanosecond of time. They already shot it down anyway in a live letter, so it's easy to see you either live with it, or ditch roulettes altogether, because the system isn't changing, full stop.
    (4)
    Last edited by Daeriion_Aeradiir; 01-01-2022 at 10:26 AM.

  6. #96
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    If tanks had their full kits, they could solo any low level dungeon with no issues, how would this be balanced?
    WAR can do that now, with current dungeons and last expansion with end game dungeons. TBH, paladin can probably pull it off too.

    Balance in low level dungeons is already whack, if you have (1) player with AoE at whatever thing you're synced to, and you exist as a tank with your AoE, you can just pull everything into a boss room and so long as the healer's cool with healing you can kill that whole mess in like a minute.

    Like, I literally had a 10m~12m brayflox just doing that. Me being able to push more buttons wouldn't really change the end result, but it would at least feel a little more fun.
    (0)

  7. #97
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Velnora View Post
    No, they could not. Enough with the hyperbole. In other games, they scale the damage down, so they do the same amount as the low levels. It's entirely doable.
    Damage isn't the only part of any kit.

    But, you're clearly not here to offer any constructive feedback on any points brought up thus far, rendering your replies little more than troll posts.
    (6)

  8. #98
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It's not gonna happen.
    A level 80 kit has roughly 3 times the potency of a level 15 kit, and I imagine a level 90 would be more.
    (0)

  9. #99
    Player
    Miles064's Avatar
    Join Date
    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gullis View Post
    You lose your cards in dungeons below 30. The rest answered nothing at all
    Yeah, now you do. It's at most a 6% dmg buff to one target at a time. That isn't going to break copperbell anymore than it is now. And if damage for others get scaled down too it will be even more of a non issue. At least the AST will be able to use the kit they leveled up to earn.
    (0)

  10. #100
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    510
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miles064 View Post
    Yeah, now you do. It's at most a 6% dmg buff to one target at a time. That isn't going to break copperbell anymore than it is now. And if damage for others get scaled down too it will be even more of a non issue. At least the AST will be able to use the kit they leveled up to earn.
    Forget the cards, it was just an example.

    Take a warrior self heal monster with full kit vs a warrior at lv 30 without a singel self heal, except the 123 combo, and like two defensives, and tell me how you would scale it down to make them comparable to each other, without making the full kit warrior vastly Superior.
    (5)
    Last edited by Gullis; 01-01-2022 at 10:57 AM.

  11. 01-01-2022 10:50 AM
    Reason
    Double post

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