Player
Last edited by Grain; 05-14-2012 at 10:48 PM. Reason: 追記
三流IT屋の観点から見ると、備蓄記録は文字通り「記録」であって
恒常的かつ高速なアクセスを要求されるものではないので、仰るような拡張は必要ないように思えますね。
故に私もannabell さんの意見に賛成です。
もう少し上手にプレイヤー心理を誘導するようなコンテンツ設計を行う方が優先度は高いかと。
Last edited by Zhar; 05-15-2012 at 02:41 AM.
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