I'm adding my two cents on the DRK problem in the hope that it will find echo somewhere and will help into solving this mess.
DRK has been reworked in ShB, so it's fairly recent. This lead me to believe that we cannot expect a meaningful rework on the level of new animations, new gauges types and such anytime soon. That's why I expect things on a smaller scale that would still satisfy me plenty, i.e. some rearranging of the things that already exist.
On top of that, "just a revamp" would permit for the whole thing to come sooner that the next expansion in two years time.
Right now, DRK has two main problems, its job identity is kinda... lacking. And, the point that made this whole thing blow, its severe lack of sustainability in EW.
Let's first tackle the first point, starting by analysing what are the job identity of each tanks :
- WAR is the [in a Jocat voice] fellcleave again and again and again with big regen tank.
- PLD is the alternating magic and physical rotation tank.
- GNB is the busy/spammy, you need to spend your ressource way more often than others tank
DRK is the weaving tank (and TBN).
Since it's rework in ShB, DRK is the weaving tank, currently it has 6 long cooldown oGCDs + the mana oGCD to weave in the rotation. And honestly, I find this concept strong enough to be a tank identify by itself. It's just that it's not stressed enough. Why is that ? Because of Delirium.
Delirium is just a low cost Inner Release. The "hitting the same GCD over and over" has always been the job identify of WAR, and it isn't in line with what DRK tried to be on top of watering down it's identify by copying another. Not only it's not helping the job identity, it's impeding it. So give back to Caesar what belongs to Caesar.
So let's tackle this first and let the subsequent problems flow by themselves.
Step 1 : Delirium and Burst window
As said previously, DRK keyword for his core loop is "weaving". So why not make his burst window a heavy weaving one ? A simple and (in my opinion) interesting way to do that would be to nullify the cost of edge/flood instead of the gauge spenders. That would create a window where you would first empty your mana by double weaving edge/flood and then double weave either two edge/flood either one edge/flood and another oGCD when they're up without worrying about mana (that is meanwhile slowly regenerating) inside the normal rotation. Basically a big ol' full on double weaving phase.
That would be a different feeling from the "spam one powerful GCD" of WAR, the "I'm a caster now" of PLD and the "spamming the cartridge combo" of GNB.
This introduce some new problems, notably with Dark Art being useless during the burst window. But I'll talk about that later. I'll first talk about about Living Shadow because I want to incorporate it into the Burst window.
continuation
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