the old verthunder was satisfying but I like the new animations, and Resolution makes up for it by being cool asf
the old verthunder was satisfying but I like the new animations, and Resolution makes up for it by being cool asf
I find the new animations amazing
especially new veraero II they still have that oomph and power Verthunder and Veraero 1 had.
Ah yes the white magic Aero. As a white mage I wish I could cast Aero.
Homogeneity>Uniqueness.RDM's visual type of spell-casting is defined by using rapier and focus in combination to hurl spells at the enemy.
However, the animations for Veraero III and Verthunder III (which are upgrades acquired at level 82) do not fit the hurling motion our character makes. The particle effects, while good-looking, only really appear on the enemy. Nothing is being hurled. The supposed impact suggested by our character's motion falls flat. There is no momentum or sense of direction to these quite frequently used spells anymore and as a result, RDM feels less satisfying to play after level 82.
As such, I would suggest adding parts of the regular Veraero and Verthunder animations to the upgrades, namely the black and blue lightning beam for Verthunder and the wind orb for Veraero.
I like the new animations, but I really miss the lightning beam of the old Verthunder.
Whats to say the redmage figured out how to remove the weakness of them seeing the magic flying to the target so they have yo guess? I personally like it more because I always thought it was silly announcing your vectors so obviously. Redmage is a more refined and subtle caster so it looks great here!This is not about lore, only about visuals. Verthunder, Veraero, Verstone, Verfire and Jolt all send magic flying from the focus towards the target with a fitting sort of discharge or hurling/slinging motion. There definitely is momentum involved in that. The new spells also have this character movement (and they have the exact same one as the regular Verthunder/Veraero) but lack the connection of the spell between caster and target which makes these spells feel jarring and emptier than the base versions in comparison, even though the spell effects on the target look very nice and fitting for an upgrade. I am not debating that RDM should not have gotten upgraded spells, it's just that the movement and the particle effect don't work together as well as with the old spells.
It may have looked like that in a trailer but, playing the job, Verfire's gesture is anything but subtle. It is almost a move you would see in a sport like tennis.
I don't know, I just reached 82 with RDM and I prefer the tornado and electric daggers effect instead of the silly air-ball and stretched lighting.
To me they just need to update verstone and verfire because those look silly now
I hope when they update those they make them more like magical sword attacks
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