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  1. #11
    Player
    Fubous's Avatar
    Join Date
    Dec 2021
    Posts
    11
    Character
    Fubous Solarius
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    the old verthunder was satisfying but I like the new animations, and Resolution makes up for it by being cool asf
    (2)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I find the new animations amazing
    especially new veraero II they still have that oomph and power Verthunder and Veraero 1 had.
    (0)

  3. #13
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Ah yes the white magic Aero. As a white mage I wish I could cast Aero.
    (2)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ririta View Post
    Ah yes the white magic Aero. As a white mage I wish I could cast Aero.
    just sync down
    (1)

  5. #15
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Platinum_Breeze View Post
    RDM's visual type of spell-casting is defined by using rapier and focus in combination to hurl spells at the enemy.

    However, the animations for Veraero III and Verthunder III (which are upgrades acquired at level 82) do not fit the hurling motion our character makes. The particle effects, while good-looking, only really appear on the enemy. Nothing is being hurled. The supposed impact suggested by our character's motion falls flat. There is no momentum or sense of direction to these quite frequently used spells anymore and as a result, RDM feels less satisfying to play after level 82.

    As such, I would suggest adding parts of the regular Veraero and Verthunder animations to the upgrades, namely the black and blue lightning beam for Verthunder and the wind orb for Veraero.
    Homogeneity>Uniqueness.
    (0)

  6. #16
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    I like the new animations, but I really miss the lightning beam of the old Verthunder.
    (1)

  7. #17
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kansene View Post
    I like the new animations, but I really miss the lightning beam of the old Verthunder.
    Agree, I miss the lightning leaping from my hand.

    No complaints about Veraero III though, it looks boss.
    (0)

  8. #18
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by Platinum_Breeze View Post
    This is not about lore, only about visuals. Verthunder, Veraero, Verstone, Verfire and Jolt all send magic flying from the focus towards the target with a fitting sort of discharge or hurling/slinging motion. There definitely is momentum involved in that. The new spells also have this character movement (and they have the exact same one as the regular Verthunder/Veraero) but lack the connection of the spell between caster and target which makes these spells feel jarring and emptier than the base versions in comparison, even though the spell effects on the target look very nice and fitting for an upgrade. I am not debating that RDM should not have gotten upgraded spells, it's just that the movement and the particle effect don't work together as well as with the old spells.

    It may have looked like that in a trailer but, playing the job, Verfire's gesture is anything but subtle. It is almost a move you would see in a sport like tennis.
    Whats to say the redmage figured out how to remove the weakness of them seeing the magic flying to the target so they have yo guess? I personally like it more because I always thought it was silly announcing your vectors so obviously. Redmage is a more refined and subtle caster so it looks great here!
    (0)

  9. #19
    Player
    icrot's Avatar
    Join Date
    Jun 2019
    Posts
    92
    Character
    Rovam Lumdaris
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    I don't know, I just reached 82 with RDM and I prefer the tornado and electric daggers effect instead of the silly air-ball and stretched lighting.
    (0)

  10. #20
    Player
    artypartytime's Avatar
    Join Date
    Mar 2019
    Posts
    50
    Character
    Artemis Flower
    World
    Balmung
    Main Class
    Dancer Lv 100
    To me they just need to update verstone and verfire because those look silly now

    I hope when they update those they make them more like magical sword attacks
    (0)

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