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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    PLD/WAR Balance (Blood Storm)

    Good way to balance these jobs is to remove Collision from WAR for now. Maybe rerelease it for lv60 Job Quest depending what PLD has in store at lv60 also.

    Have Warrior gain new ability Buff called.

    Blood Storm

    (Recast: 6mins)
    All players Gain HP drain with there auto-Attacks from 8 yams away. Increases Enimty slightly towards Warrior and on how many players are using the buff in action.
    Ability lasts 30secs. 20% Drain is based on your attack damage. (100cap)
    Cant Drain HP if your attack is higher then mobs HP.

    Say you attack for 4500 damage on a lv1 mob. Your Drain would be 0.

    Balancing this Ability:
    Drain can be removed and replaced with just based on your attack %'s. So its doesn't steal any HP from the enemy.

    Or...

    Redoing Collision for Warrior to be this...

    Instead of stealing hate from player target have it...

    Collisioning a player target within 8 yams will make that players next attack do not any enmity.
    (0)

  2. #2
    Player

    Join Date
    Mar 2012
    Posts
    408
    But I don't Heal War's over Pld's because of a silly ability which is almost never used.

    I Heal War's over Pld's because they have 1k more HP and actually do damage.

    Until they fix the Defense mechanic and block rates there is nothing you can duct tape up to fix the problem.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    190
    Quote Originally Posted by Venat View Post
    Good way to balance these jobs is to remove Collision from WAR for now
    It's Collusion damn it!

    And I think the fate of WAR has already been sealed with the upcoming nerf of Steel Cyclone.
    (0)


  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I don't think Collusion is the main problem with WARs...
    (1)

  5. #5
    Player

    Join Date
    Sep 2011
    Posts
    289
    collusion is imo the main reason war has such a high enmity ceiling
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Interesting. Perhaps I'm just incompetent, but I've never been able to use it very effectively in the heat of battle. To start battles off, sure, but once you're going the mages are usually too far away to use it on, and I have no idea when anyone is going to use a high-enmity move.
    (0)

  7. #7
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    So then coordinate with them, collusion's timer is the same as howling fist's for example.

    What I worry about is that they are going to take away collusion, and leave this game with no other hate transfer. What is the point of that, shouldn't we be adding new features to party play not removing the existing ones?
    (0)