Quote Originally Posted by Dyvid View Post
So here are my thoughts on lv. 83 DNC buff damage:
1. Tech Step should add another buff on top of Standard Step either to your partner or the group.
2. Improvisation must add some kind of damage boost to offset the 15s no DPS while charging your ability. It can be either a DPS boost AoE area effect, improve Devilment, or add a different DPS buff all together.
3. Alternatively if you don't add a dps boost to Improvisation then you must at least allow Steps to be used while charging up.
4. Reduce the cooldown of Devilment to either 60s or 90s, 60s preferred to line up with everything else.
1. I woudn't say no to something minor, like giving a Dhit buff or something to your partner. I do think adding more damage to standard and tech is a slippery slope, and may lead to dancer damage being even MORE swingy and reliant on your party than it already is.
2. Improv being just a downtime tool if you want the full 15 seconds is fine as is considering it gives a fine regen and 5% shield in double weave. Wouldn't mind a healing potency buff but I think the core design of it is honestly fine, especially considering the old one was just frustrating.
3. Steps during improv actually is a really cool idea. I simp for this. Being able to prep a dance in downtime of a fight while improving sounds awesome and very welcome. Dunno how feasible on the spaghetti code that is, but I really like this idea.
4. I wouldn't say no to this. It buffing your own damage with SF Dance being more frequent sounds fun and isn't as swingy or reliant as just making the dance buffs feel stronger. If this happens I still hope Starfall hits like a truck still and doesn't just feel worse as a consequence. I really like how powerful SF Dance feels currently and would hate to see that go.

((Edit, spelling))