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Thread: DNC damage

  1. #21
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Burningskull View Post
    So... Witch them changing your dances to weaponskills does that mean skill speed will make them cool down faster? Or ar the Dances still abilities but the Finishes now Weaponskills? Does this actually do anything other than just reassigning them?
    The CD starts with the steps, not the finish. SKS won't help.
    (0)

  2. #22
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ty_taurus View Post
    Um... that doesn't work though. If you drop Closed Position on someone, they lose their Standard Step buff.
    Yeah, I know. But some jobs have more damaging openers than others, but afterwards fall off.
    Ninja was like this. Their opener was a lot of damage that benefitted a lot from having Standard, but afterwards you'd switch to another job that did more like Dragoon. It's not having multiple dance partners, as I actually already said in the post you're replying to. It's for being able to switch partners, and then reapply Standard when you want.
    This can be used for multi-DP openers, which I just explained again, or maybe your DP messed up and got a damage down or just died and tilana can be used to instantly get standard back up on your new partner.
    (0)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

  3. #23
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    So here are my thoughts on lv. 83 DNC buff damage:
    1. Tech Step should add another buff on top of Standard Step either to your partner or the group.
    2. Improvisation must add some kind of damage boost to offset the 15s no DPS while charging your ability. It can be either a DPS boost AoE area effect, improve Devilment, or add a different DPS buff all together.
    3. Alternatively if you don't add a dps boost to Improvisation then you must at least allow Steps to be used while charging up.
    4. Reduce the cooldown of Devilment to either 60s or 90s, 60s preferred to line up with everything else.
    (0)

  4. #24
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dyvid View Post
    So here are my thoughts on lv. 83 DNC buff damage:
    1. Tech Step should add another buff on top of Standard Step either to your partner or the group.
    2. Improvisation must add some kind of damage boost to offset the 15s no DPS while charging your ability. It can be either a DPS boost AoE area effect, improve Devilment, or add a different DPS buff all together.
    3. Alternatively if you don't add a dps boost to Improvisation then you must at least allow Steps to be used while charging up.
    4. Reduce the cooldown of Devilment to either 60s or 90s, 60s preferred to line up with everything else.
    1. I woudn't say no to something minor, like giving a Dhit buff or something to your partner. I do think adding more damage to standard and tech is a slippery slope, and may lead to dancer damage being even MORE swingy and reliant on your party than it already is.
    2. Improv being just a downtime tool if you want the full 15 seconds is fine as is considering it gives a fine regen and 5% shield in double weave. Wouldn't mind a healing potency buff but I think the core design of it is honestly fine, especially considering the old one was just frustrating.
    3. Steps during improv actually is a really cool idea. I simp for this. Being able to prep a dance in downtime of a fight while improving sounds awesome and very welcome. Dunno how feasible on the spaghetti code that is, but I really like this idea.
    4. I wouldn't say no to this. It buffing your own damage with SF Dance being more frequent sounds fun and isn't as swingy or reliant as just making the dance buffs feel stronger. If this happens I still hope Starfall hits like a truck still and doesn't just feel worse as a consequence. I really like how powerful SF Dance feels currently and would hate to see that go.

    ((Edit, spelling))
    (0)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

  5. #25
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    What if your DNCs were Crit Direct Hits if you didn't mess up your steps?
    (0)

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