The CD starts with the steps, not the finish. SKS won't help.
Yeah, I know. But some jobs have more damaging openers than others, but afterwards fall off.
Ninja was like this. Their opener was a lot of damage that benefitted a lot from having Standard, but afterwards you'd switch to another job that did more like Dragoon. It's not having multiple dance partners, as I actually already said in the post you're replying to. It's for being able to switch partners, and then reapply Standard when you want.
This can be used for multi-DP openers, which I just explained again, or maybe your DP messed up and got a damage down or just died and tilana can be used to instantly get standard back up on your new partner.
Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!
So here are my thoughts on lv. 83 DNC buff damage:
1. Tech Step should add another buff on top of Standard Step either to your partner or the group.
2. Improvisation must add some kind of damage boost to offset the 15s no DPS while charging your ability. It can be either a DPS boost AoE area effect, improve Devilment, or add a different DPS buff all together.
3. Alternatively if you don't add a dps boost to Improvisation then you must at least allow Steps to be used while charging up.
4. Reduce the cooldown of Devilment to either 60s or 90s, 60s preferred to line up with everything else.
1. I woudn't say no to something minor, like giving a Dhit buff or something to your partner. I do think adding more damage to standard and tech is a slippery slope, and may lead to dancer damage being even MORE swingy and reliant on your party than it already is.So here are my thoughts on lv. 83 DNC buff damage:
1. Tech Step should add another buff on top of Standard Step either to your partner or the group.
2. Improvisation must add some kind of damage boost to offset the 15s no DPS while charging your ability. It can be either a DPS boost AoE area effect, improve Devilment, or add a different DPS buff all together.
3. Alternatively if you don't add a dps boost to Improvisation then you must at least allow Steps to be used while charging up.
4. Reduce the cooldown of Devilment to either 60s or 90s, 60s preferred to line up with everything else.
2. Improv being just a downtime tool if you want the full 15 seconds is fine as is considering it gives a fine regen and 5% shield in double weave. Wouldn't mind a healing potency buff but I think the core design of it is honestly fine, especially considering the old one was just frustrating.
3. Steps during improv actually is a really cool idea. I simp for this. Being able to prep a dance in downtime of a fight while improving sounds awesome and very welcome. Dunno how feasible on the spaghetti code that is, but I really like this idea.
4. I wouldn't say no to this. It buffing your own damage with SF Dance being more frequent sounds fun and isn't as swingy or reliant as just making the dance buffs feel stronger. If this happens I still hope Starfall hits like a truck still and doesn't just feel worse as a consequence. I really like how powerful SF Dance feels currently and would hate to see that go.
((Edit, spelling))
Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!
What if your DNCs were Crit Direct Hits if you didn't mess up your steps?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.