A lot, when you're making statements about the morality of something that you potentially could have no firsthand experience with.
With raiding experience, it's more likely that you'd understand exactly why people feel compelled to use logs to make decisions, and your opinion would have a lot more weight.
When you've had 100+ hours wasted by people sneaking into your parties unprepared for its stated goal, you start to feel a little differently towards methods of detecting and mitigating those types of situations before they actually happen, for your own sake and the sake of the other people in the party trying their best.
When I'm recruiting for a static, trialing someone often requires 7 people to find a day and set aside an hour or two of their time. Without the ability to look at logs and filter some candidates efficiently, the amount of inconvenience and wasted man-hours assembling these trials would be IMMENSE. Ultimate recruitment in particular is rough, because there's a large population of strange people who skip straight to ultimate without developing their skillset in lower difficulty content, and frankly have no idea how to play at a high level. I recently watched an Ultimate group recruit a DPS player who consistently dealt less damage than a tank, and they racked up probably 10+ hours of wipes to Living Liquid enrage because of this individual alone. Most of them ended up giving up on the fight; A little bit of 'Gatekeeping' would have significantly reduced the negative outcome of that situation.
I've also had cases where I've actually denied someone from a group for having logs that were too good. That may seem strange, but it's important to understand that disparity in expectations is one of the biggest killers of statics. If I'm putting together a casual/midcore group, I'm going to ask a lot of questions of a top 1% player that is interested in joining. Without logs, it would be a lot more difficult to accurately balance the skill level / expectations of a group.
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