Quote Originally Posted by Rolder50 View Post
Not to mention that actually implementing the ability to track whose parsing would likely take a ton of dev time, if it's even possible in the first place. I'd imagine the large majority of players would rather have that dev time spent on new content.
Well it would involve installing their own software on a player’s computer to scan files in search for anything reading the game’s memory—anti-cheat software, in other words. Which is illegal in a lot of countries, including Japan last I checked. With a global game, it would be impossible for SE to enforce this anti-cheating software.