Results -9 to 0 of 373

Threaded View

  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Gyson View Post
    Yes, I know it's been around for a long time. The difference is it wasn't talked about openly back then, except to tell others not to talk about it openly. But now we have threads where players are saying they can't apply for a static without providing a parse, and most people seem more interested in trying to normalize that and parse usage. Six years ago most of the responses would have been along the lines of "That's against TOS, report that if it becomes an issue, <3". We just seemed less tolerant of parses being used for more than personal development.
    There are statics out there that do not ask or require logs. OP stated they wanted to find a midcore static, and midcore is where you start finding groups that care about performance. The best way to judge that outside of a trial is via logs: analyzing consistency of a player, what they’re good at or need help with (e.g., buff alignment, underhealing/overhealing, rotation optimization, etc.).. It’s not done out of toxicity. It’s done to try and find players that fit in with the static and their goals.

    This was around six years ago. It wasn’t talked about here because threads mentioning logs or parsers or any third-party took were immediately deleted and the players banned. But it was talked about elsewhere. And there were statics requiring logs for entry.

    I had to explain to other people that their DPS needed improvement in games like WoW because DPS checks became the norm there, primarily because everyone abused parsers into the ground and so the developers developed content around DPS checks more and more to counter that. I would really prefer that not happen here.
    While most content doesn’t have DPS checks, this game is already all about damage. Things like crowd control and debuffs have long since been removed. Damage during fights is scripted, and most of them barely tickle once you start getting decent gear; so healing and mitigation requirements are fairly low. All that’s left is damage. That said, some content could do with DPS checks. Not Savage-level enrages, but I’ve been in fights where it’s just war of attrition for upwards of 15 minutes.

    (Though, fun fact: some of the normal modes actually have enrages—they’re just so generous or so ridiculously easy that you never see them—Alte Roite normal actually enrages at the same time as his Savage fight; A12N has an enrage. They seem to have stopped putting them in after Sigmascape Normal…though the 20-minute Guardian runs I have seen suggest that was likely a bad idea... Even Ultima in Orbonne Monastery has a soft enrage at around 13-14 minutes: she starts using her tank buster every other attack, and you simply won’t be able to out-live it. I had the pleasure of finding this out at the end of SB, and it was honestly a wild run.)
    (7)
    Last edited by HyoMinPark; 12-31-2021 at 07:38 AM. Reason: Edited for grammar because I apparently suck at it today
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055