Which, they did for endwalker. Pets are very responsive now. They seem to have removed all animation lock from them too; you can WD at the start of the faerie's summoning animation, for example.
Im aware. I was responding to their "better tobdelete the issie than solve it" mentality cuz i cant stand it
Funny you say that because the more i think about the healer threads the more we sound like the ancients lamenting over how good healers used to be before the sundering err i mean homogenization.
Someone should do a parody of that 5.3 cutscene where Elidibus picks up the soulstones of his friends except the soulstones are deleted abilities.
Man i really miss when the pet was a 5th / 9th party member and using pet actions was actually beneficial. What you mentioned with Deplo i liked to do myself too, the icon of Deplo even suggests that's how it's supposed to be done!Just because it has been poorly executed before, doesn't mean by any means, that the idea itself is bad on any account.
It did worked for SMN before Endwanker, before they decided to change it. And the way how pets worked in Stormblood (with being targetable and killable) would be perfect for SCH mainly because you could actually interact with it with spells as well (like adlo + deployment tactic).
All it would take on Squeenix's part, would be to give the Fairies more Spells and put them into the Pet Hotbar (as well as allow it to be set up however you want).
Nowadays the fairy might as well not be there. I haven't used pet positioning or pet commands since 4.55 basically
And with the double range on Aetherpact, we lost one more reason to use Pet positioning.Funny you say that because the more i think about the healer threads the more we sound like the ancients lamenting over how good healers used to be before the sundering err i mean homogenization.
Someone should do a parody of that 5.3 cutscene where Elidibus picks up the soulstones of his friends except the soulstones are deleted abilities.
Man i really miss when the pet was a 5th / 9th party member and using pet actions was actually beneficial. What you mentioned with Deplo i liked to do myself too, the icon of Deplo even suggests that's how it's supposed to be done!
Nowadays the fairy might as well not be there. I haven't used pet positioning or pet commands since 4.55 basically
That is NOT its purpose. That is what the community wants it to be. However this is not the intention of the ability.
It's purpose is to sacrifice your fairy for an increase in burst healing on all abilities bar fairy ones. Period. It doesn't matter what you think it is it matters what it IS. Disinformation is not cool.
I do understand that the way it works is against the SCHs toolkit however, and it should be changed to something more reasonable.
Dissipation increases "healing magic" potency by 20%, meaning it only increasws the potency of your Physick, Adloquium and Succor, aka your healing spells.That is NOT its purpose. That is what the community wants it to be. However this is not the intention of the ability.
It's purpose is to sacrifice your fairy for an increase in burst healing on all abilities bar fairy ones. Period. It doesn't matter what you think it is it matters what it IS. Disinformation is not cool.
I do understand that the way it works is against the SCHs toolkit however, and it should be changed to something more reasonable.
Indomitability, Lustrate, Sacred Soil and Excogitaton are all abilities and are not affected by this buff.
I noticed during messing around with my Ui and Hotbar set up that on Sage I can actually Crit with Diagnosis, get the Differential Diagnosis and then when i use Pepsis it only consumes the regular Diagnosis shield and the Differential Diagnosis shield remains. I then swapped to SCH trying to achieve the same with Critlo E.tictacs but it didn't work, Catalyze wasn't applied, i just got a Crit heal + E.tictacs heal. This seems like a missed opportunity for an interesting skill interaction since you could Crit heal and then deploy the remaining catalyze, which is still very strong by itself. Then again this would require double weave and might be possibly OP (since SGE can't force crits) but interactions like these would make the kit feel more designed around itself and fun to mess around with.
I have a question/comment about class fantasy / lore.
SCH had bio (and other removed dots) thanks to ACN, but that's no longer the case.
Seeing how Nimian civilisation ended due to a disease, how does that make sense to have these lines of spells ?
I mean, sure, they studied it to find a cure but that was already the end ; their whole point before that was startegy and heal.
Yeah, they do seem to have gradually removed almost all of Arcanist’s damage spells from Scholar because of that. At least to some extent.I have a question/comment about class fantasy / lore.
SCH had bio (and other removed dots) thanks to ACN, but that's no longer the case.
Seeing how Nimian civilisation ended due to a disease, how does that make sense to have these lines of spells ?
I mean, sure, they studied it to find a cure but that was already the end ; their whole point before that was startegy and heal.
In terms of Bio/Biolysis, my understanding was that it’s actually a misconception that spells like Bio and Miasma are literal poisons. Arcanists use geometric formulae to manipulate aether for various effects, like giving it physical form (e.g Carbuncle) or heal someone. The Bio spells are essentially the reverse of this happening; the target’s aether is manipulated in a way that causes its gradual breakdown. And in some cases, like Miasma (which no longer exists), the breakdown can cause drastic physical effects (pretty sure it causes enemy’s lungs to collapse). Scholars (and Summoners) have never really been running around flinging out actual diseases or plagues at the enemy. I mean, it wouldn’t be very practical lol, a normal disease doesn’t kill you in 30s lol. I guess the best way to describe it is like throwing non-physical, magical acid at someone on a molecular level.
The same theory likely applies to Bard’s damage over time abilities. Rather than being literally toxic arrows, the ‘poison’ is aetherial, hence Windbite having the same effect (I can’t imagine having wind aether slashing away in your wounds would be very pleasant lol. It explains why the effects are refreshed by Iron Jaws; you’re essentially ‘resetting’ the aetherial corruption by manipulating it through gesture, rather than somehow re-poisoning an enemy through sheer force of will lol
That said, you could frame it as a kind of ‘magical disease’, but even then, it’s not contagious and isn’t the result of any kind of physical toxin or poison. And considering the practical nature of Scholar’s abilities, it does make sense they’d have devised at least one technique based on the principle of ‘I can manipulate aether to make something (fairy), maybe I can manipulate aether to unmake something’. And considering other nations like Mhach and Amdapor were around at the time, Scholars probably saw the kind of things they could do and thought ‘I need to get myself some of that before it’s too late lol’. It was too late.
Note that I don’t own a lore book so this all just conjecture based on my own understanding of Arcanists/Scholars and what I know from in-game lore, so it may be 100% wrong lol
Last edited by Connor; 01-07-2022 at 07:20 PM.
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