First off, hi everyone! This is my first post on the forum, and probably a controversial one. But my name is Eden! You may have seen me/played with me on Crystal. Sorry if you have died in my parties.
So anyways, to my post, with the reworking of SMN, the debates of RDM vs SMN in potencies and utility.
First off, I will admit this:
I am smooth brain. While I liked previous SMN, I was awful at it. All of my timers floated. Everything was never right, and I would stop in the middle of my bigger dps phases to rez if rezzes needed to happen.
So while I was useful and helpful in casual content, I was not an EX/Savage player level summoner.
But smooth brain Summoner? Makes me happen. Going right into burst phase? Makes me happy. Don't care about lack of complexity. I see my big bois. I happy.
But all the arguments over SMN's lack of single target attack power (which makes up most of the content in this game) and how RDM is still utility king, I'd figure I'd put in my input. Also, I REALLY hate the idea that YoshiP really wanted to take away the resurrection ability from SMN. As a SMN who actually uses it, it has a nice place on my hotbar, and it has seen many uses.
Please YoshiP, Summoners throughout the series have been strong healers to supplement the pure powers of their summons. Yuna, Garnet, and Eiko being important summoners who wield white magic alongside their powerful summons. As does Rydia, but she gives up her white magic in exchange for pure destructive force (and to not have three white magic users in one party). In FFXI, having White Mage as your subjob for Summoner was a popular combination.
This is my reasoning for the SMN to keep its utility.
I believe resurrection could be kept. There is very little reason to yeet this ability when the next caster we will get will be nearly as selfish as BLM and may be DoT based. And again, it lines up with with SMN identity.
Which is the one of the reasons we got the changes to the job.
So let's talk about Physick. The ongoing beaten horse of a joke.
Can we please just have it level with INT? That is literally all that needs to happen. It is the simplest fix, but we don't know why they haven't done them.
Okies. So we have went over Physick and Resurection.
Now to talk about juicy controversial stuff.
My first idea is to just give a few more Carbuncle buffs, as that is what Carby is famous for, a buffing summon.
My thoughts would be to change Radiant Aegis. We could go multiple ways with it.
Idea 1: Radiant Aegis can be applied to any party member and gives a heal and a shield.
Basically, we're stealing Adlo from the SCH's kit. However, it can't be spammed and wouldn't be as useful as adlo. But it would be more useful, and I wouldn't mind if like Physick was taken away for this to be changed.
Idea 2: Radiant Aegis gets a level... 70-90 buff where it spreads a smaller shield to all party members.
The SMN would keep the biggest shield. But the rest of the party gets smaller shields. Albeit this looks less great on paper now that I look at it. But mitigation is mitigation.
My other ideas for Carby are just rehashes on Carbuncle's uses in other games. Maybe we could have a heal with a regen like Aspected Helios, or just a self regen on a 120 sec cooldown. Again, these would be weaker than when healers cast them, but better than nothing.
(Continued in next post)