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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100

    Summoner need a lot management if the fight have downtime

    Do you know why?

    Let me tell you. What you wanna do once the boss disappears? You want your Phoenix/Bahamut to always be on cd. Sometimes you can not do that and the boss disappears 2 seconds before you managed to do that? How to avoid that situation? You have to stack SPELLSPEED. Every fight may require a different amount of spell speed so prepare to swap your gear all of the time.

    After downtime, you want to spam those 700 potency summonses out and skip your gemstone attacks, because the average potency for Ifrit and Garuda attacks is less than 400(without swiftcast). You have to count how many attacks you can do before your Phoenix/Bahamut is up again. If you spam your skills too much, you may have to use ruin 3 and suffer potency lost again.

    Another fact is that garuda attacks are relatively weaker once you stack more spell speed like for example if you have zero spell speed garuda have an average 383 potency attack and if you have 10% spell speed average potency will be 348 potency because spell speed does not affect recast time for garuda. More spell speed you have weaker those attacks become.
    (1)

  2. #2
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Too much spell speed causes Bahamut and Phoenix to misalign with party wide raid buffs.
    (4)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eclipse12187 View Post
    Too much spell speed causes Bahamut and Phoenix to misalign with party wide raid buffs.
    Does it matter? you can use your summons with raidbuff then, it is better than losing couple thousand potency, because of downtime.
    (0)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eclipse12187 View Post
    Too much spell speed causes Bahamut and Phoenix to misalign with party wide raid buffs.
    happens on Ex2 if u use buff+baha on add phase and dont use phoenix until boss comes again
    (1)
    Last edited by Warlyx; 12-30-2021 at 11:11 AM.

  5. #5
    Player
    Sylvant's Avatar
    Join Date
    Nov 2021
    Location
    The Sea of Stars
    Posts
    16
    Character
    Syl Lemuri
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sunako View Post
    Another fact is that garuda attacks are relatively weaker once you stack more spell speed like for example if you have zero spell speed garuda have an average 383 potency attack and if you have 10% spell speed average potency will be 348 potency because spell speed does not affect recast time for garuda. More spell speed you have weaker those attacks become.
    I...think you're confused how Spell Speed and the the Attunements work? The attunements, regardless of which is being used, are limited to a set number of casts; four for Garuda, four for Titan, two for Ifrit. You can have max Spell Speed and that won't change the damage output of these attack phases.

    For math purposes (assuming you're at 90, single targeting, and every attack hits entirely);
    Garuda deals 1500 potency of damage during her phase.
    -580 potency on Slipstream (430 + 150 dot)
    -920 potency on all four casts of Emerald Rite (230 x 4 casts)
    These numbers are only affected by things like damage variance, Determination, Critical Hit, etc. Spell Speed only affects how quickly you move through the phase.


    On to the topic of downtime; having cleared every Extreme and normal trial fight so far on Summoner, I can safely say I haven't really had any issues with it. The fights are structured around a similar timer that damage windows are on (60s, 120s, 180s, etc), believe it or not. You can use Searing Light to gauge where you should be in your rotation. If skipping a couple of the attunements is what you need to do to keep everything lined up, it's probably best to skip them.

    If anything, Spell Speed is more of a detriment to Summoner than a boon. As has been stated by a lot of people, more Spell Speed slowly shifts your Bahamut/Phoenix bursts out of party buff windows. My personal opinion, but avoid melding Spell Speed like the plague.
    (3)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd stack Spellspeed primarily for CD reduction alongside faster casts of Ifrit spells and Ruin/Tridisaster during Titan phase for some Uunga buunga Tri/Ruin > Topaz > Fester/Painflare > Mountainbuster chainspells. And maybe you can fit in another GCD during Bahamut/Phoenix.

    If a concern is raid buffs then develop a strategy around that if you have a static.

    I'd personally just stack Crit though. Seems to be where the big damage comes in.
    (0)

  7. #7
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Sylvant View Post
    I...think you're confused how Spell Speed and the the Attunements work? The attunements, regardless of which is being used, are limited to a set number of casts; four for Garuda, four for Titan, two for Ifrit. You can have max Spell Speed and that won't change the damage output of these attack phases.

    For math purposes (assuming you're at 90, single targeting, and every attack hits entirely);
    Garuda deals 1500 potency of damage during her phase.
    -580 potency on Slipstream (430 + 150 dot)
    -920 potency on all four casts of Emerald Rite (230 x 4 casts)
    These numbers are only affected by things like damage variance, Determination, Critical Hit, etc. Spell Speed only affects how quickly you move through the phase.


    On to the topic of downtime; having cleared every Extreme and normal trial fight so far on Summoner, I can safely say I haven't really had any issues with it. The fights are structured around a similar timer that damage windows are on (60s, 120s, 180s, etc), believe it or not. You can use Searing Light to gauge where you should be in your rotation. If skipping a couple of the attunements is what you need to do to keep everything lined up, it's probably best to skip them.

    If anything, Spell Speed is more of a detriment to Summoner than a boon. As has been stated by a lot of people, more Spell Speed slowly shifts your Bahamut/Phoenix bursts out of party buff windows. My personal opinion, but avoid melding Spell Speed like the plague.
    Emerald rite is fixed 1.5 sec recast time regardless of your spell speed. That's why you have to compare how much emerald rite do relatively to your global. Like for example if your global is 2.5 emerald rite is is doing 60% relatively to your global. If you have 2 second global, emerald rite is doing 75% relatively to your global. That's why it become weaker after you stack more spell speed. If you have enough spell speed, ruin 3 will bypass your emerald rite potency. That is also impossible with our current gear set, even if you stack every single piece into it.
    (0)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I'd stack Spellspeed primarily for CD reduction alongside faster casts of Ifrit spells and Ruin/Tridisaster during Titan phase for some Uunga buunga Tri/Ruin > Topaz > Fester/Painflare > Mountainbuster chainspells. And maybe you can fit in another GCD during Bahamut/Phoenix.

    If a concern is raid buffs then develop a strategy around that if you have a static.

    I'd personally just stack Crit though. Seems to be where the big damage comes in.
    7th global require 2,5k + spell speed. Theoretically speaking if you can reach 50 sec Bahamut timer, you could have 7th global and phoenix up for 6min window. Sadly with current gear that is impossible. As long you can not reach that amount spell speed, it is better stick around 2,46 so you can comfortable have 6 globals inside demi.
    (0)

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Warlyx View Post
    happens on Ex2 if u use buff+baha on add phase and dont use phoenix until boss comes again
    If you check timeline what people have done in the extreme. Pretty much every single top summoner have used akh morn and death flare before add phase and used Searing Light during add phase without Bahamut. It worth using Bahamut even if you can just throw akh morn and death flare into it.
    (0)