As in, not challenging in general (I know DRK would win by a long shot right now) but mechanically complex, if that makes sense.
I've played a lot of PLD and GNB, and I can definitely feel the difference; PLD is a lot more complex with the two main damage buffs changing your rotation up, while GNB feels more like a rhythm game with how that one ability coming off cooldown leading into the rest of your rotation feels like the drop to a song or something.
I've played WAR up to ~50, and DRK I only got like, 3 job quests in before I went back to PLD, so I have no idea how those two play in endgame.