how does it work in low level dungeons? do bosses give more exp if you kill optional trash mobs? or do they give always the same amount of exp?
how does it work in low level dungeons? do bosses give more exp if you kill optional trash mobs? or do they give always the same amount of exp?
No trash mobs contribute to EXP anymore, It's bosses only no matter how many you clear beforehand.
They remove all EXP from non-boss mobs in dungeons, but applied that removed EXP to the boss(es) as additional EXP on the boss kill, so it evens out to the same.
Kinda works out even better for a few dungeons and the MSQ Praetorium as there are a few trash mob packs or sections of the dungeon that could be skipped, which would have previously resulted in less EXP than a "kill all" run, that can now still be skipped, but resulting in a "kill all" level of EXP.
Last edited by Kirika-; 12-29-2021 at 10:03 AM.
On the other hand, "optimal" clears of most ARR dungeons (since no barriers) is now -> pull everything, the party (w/o tank) starts the boss/miniboss & the tank just teleports in, resetting all enemies as they can no longer reach you.
Bosses are the only enemies that gives EXP now.
That said, it's largely academic outside ARR dungeons since you generally have to kill everything to progress anyway.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.