Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    LeeAter's Avatar
    Join Date
    Mar 2021
    Posts
    9
    Character
    Lee Ater
    World
    Adamantoise
    Main Class
    Reaper Lv 90

    You're all missing one big important change with monk

    Why is no one talking about the fact they removed fist of fire, wind, and earth? they got rid of one of our main damage buffs and a damage reduction buff and for what just to make twin snakes Abit more useful?
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    You sat in FoF for 99-100% of a fight, they were literally just a button to press at the start of a fight and never touch again. They were pointless, especially after they removed similar things from other jobs like the Venoms from Ninja.

    Noone misses them, that is why noone talks about them.
    (16)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mikey_R View Post
    You sat in FoF for 99-100% of a fight, they were literally just a button to press at the start of a fight and never touch again. They were pointless, especially after they removed similar things from other jobs like the Venoms from Ninja.

    Noone misses them, that is why noone talks about them.
    I miss FoW. It has been superior with GL4. Don´t know why SE shit on it instead of giving it to us in some other way. Was great in MNK´s flow.
    (1)

  4. 12-27-2021 09:49 PM

  5. #5
    Player
    LeeAter's Avatar
    Join Date
    Mar 2021
    Posts
    9
    Character
    Lee Ater
    World
    Adamantoise
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mikey_R View Post
    You sat in FoF for 99-100% of a fight, they were literally just a button to press at the start of a fight and never touch again. They were pointless, especially after they removed similar things from other jobs like the Venoms from Ninja.

    Noone misses them, that is why noone talks about them.
    People like you are the reason they got rid of those kinds of skills, not everyone likes their class to be dumbed down and simplified to the point where all classes start having the same skills
    (0)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    They could just add it to the GL traits or give a Fists of Wind trait that adds it at some early level.
    (0)

  7. #7
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    We don't want stances here,capiche?!
    (0)

  8. #8
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by IckeDerTyp View Post
    We don't want stances here,capiche?!
    Imagine they would´ve used the stance as skilltrees instead of catering us with more "similar-playing classes".

    - Fists of Earth for Tankmonk
    - Fists of Wind for a fast positional-heavy gameplay with Dots to play around. (MNK we had + 1 more Dot?!)
    - Fists of Fire for less positionals and burst gameplay (MNK we have now...)

    This would´ve solved a lot and would´ve made Monk more accessible for everyone. But no....
    (3)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Shoulda kept Fist of Wind. How am I supposed to cruise around cities now. >_<
    (4)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Lucky for you, I did see your deleted comment, so it is intriguing why you have decided to delete it and not allow commentary on it? Though, switching to FoE to mitigate damage should be the absolute last resort, you would be better off using Second Wind/Bloodbath and staying in FoF. There was no issue with using RoE either, it had such a short cooldown and you didn't need that many positional ignoring stacks either. If its a dungeon fight where your tank and healer decided to have a nap, you would be better off killing the boss quicker, RoE again reduces damage and still allows you to keep full damage, which also benefits Bloodbath and Second Wind. You aren't going to be surviving any significant amount of time without a healer, FOE or not.

    However, you have failed to address the core issue. How often did you actually use them? As I stated, the vast majority of Monks stayed in FoF 99% of the time, making it essentially a permanent damage buff. It was a filler action. If you had all 3 Fists and none of them provided a damage benefit, then you wouldn't see this issue. I have said in the past that, instead of removing them completely, you can have them as lesser Riddles, eg. Fists of Fire at level 40, gives a 5% damage increase for 20 seconds on a 60 second cooldown, then a trait at 68 that changes it to Riddle of Fire which increases the damage up to 15% and use similar concepts for the others.

    At the end of the day, a buff that you do not have to manage which is uninteresting. The other fists never done anything of interest except Fists of Wind have the Tornado Kick rotation at the end of SB and being in FoW at the start of ShB, purely because it gave access to GL4. By keeping them, it just adds unused actions that could be used elsewhere.
    (2)

Page 1 of 3 1 2 3 LastLast