Results -9 to 0 of 16

Threaded View

  1. #13
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Mr_Gyactus View Post
    Star Ocean is a great game and I like his targetting system, but i don't think we can use that system in FF14, because it was inaccurate.
    I prefer the second idea, but this means a click for every skill.

    Another simple idea, be able to change a target with up/down, even if we have a locked target (before we choose a skill).

    It becomes R1+ Up/down= target
    left/right skills
    R1+ start = party/enemy/all/friendy rotation.

    edit:
    or better
    If we press X (without releasing) we can target another monster/player (all target mode?); releasing the X button the skill is activated.

    What I normally do:
    1- Lock a friendly target with "party" on (tanker).
    2- click on an offensive skill. I'll have a subtarget.
    It wouldn't really be the same as star ocean, just similar.

    It would be what we have now, but rather then needing to make that initial press down to get the circle on me (which is what has been effected by this change), my character would automatically target the nearest of the target type. From here I could select another target if desired.

    For what you normally do, I do the same as a mage, but when I tank that style would be impossible. I need to stay locked onto the mob. Any action not related to the monster or be is just not worth it to try and execute.

    I'm also basing this off the last system, I haven't tanked in awhile. Could be a little easier now with the target groups. Still we need that sub-target.

    Quote Originally Posted by Soukyuu View Post
    Auto-target is a bad idea imho, i didn't see any game which implemented it in the way it wasn't annoying. Example, you are targeting mobA, while mobB runs between you and mobA -> target might or might not switch to mobB.
    It wouldn't lock on just go over the target, so you would only be effected by what you say if you locked onto another target as it ran past your line of sight, this would be very rare and avoidable, it shouldn't be a problem.
    (0)
    Last edited by ESAR; 03-27-2011 at 03:00 PM.

Tags for this Thread