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  1. #51
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    It’s tricky here because this game is actually an RPG / graphic novel with group content as a bonus feature…

    But I do think they should revise spell order to put at least OGCD spell/skill in for every class before level 5…

    So people can have faster gameplay earlier on.
    (1)

  2. #52
    Player
    sorawild34's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    67
    Character
    Merlin Waltz
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    The inherent issue is that if you make required content too hard, you risk alienating the majority of the playerbase. A lot of people seem to think most stick to a game if its hard and try yo learn, when what really happens is most people just quit. Its a big reason as to why Wildstar died.
    (1)

  3. #53
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Just imho, I agree the game is generally too easy, but I think given the target audience ("as many people of all skill levels as possible") that is the target difficulty level.

    Eventually, I wish the game would get a massive Quality of Life upgrade, even at the expense of an expansion pack to simply do the following:

    1) Balance almost all dungeons 50 and up to be basically equal in length, with iLVL tuned to about what gear is dropped. Basically keep it tight enough that the bosses will always be a threat if you're not paying attention.

    2) Rework the raids in exactly the same way; No more crystal tower face rolling. Sync it to the required iLVL to get in. Bring back behemoth!

    3) Remove the grand company NPC thing entirely, add Trusts to -all- dungeon and trial content.

    4) Make the difficulty "easier" via this Trust system (NPCs tell you what to do/broadcast what's coming up), so the content can be somewhat harder with real people. Nothing nuts, but make it so people who just wanna do the story can do just that without making things too easy.

    5) Homogenize the various boss-move markers, especially from 3.0 and some of 4.0 use very generic ones when we now have better ones (like the gather together ones)

    6) Further cutting of "fluff" quests. They are fine when they are current, but they should be culled as soon as they are old or changed to side quests (Things like the moogle errands; anything that's "go talk to X, then return to me, then go back to X, even though we all have link pearls").

    My experience resume for this opinion:
    Cleared the MSQ on one character; leveled all classes to cap in Shadowbringers;
    Additionally made it to the start of Shadowbringers on one alt.
    3 other alts have been through ARR Been through the MSQ (one before and 2 others after the story "reductions")

    -just my opinion!-
    (1)

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