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  1. #1
    Player
    TheWise's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Scarlet Wise
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    Yikes Astro has issues

    Love the job but I'm BARELY at lvl 81 and I can already see that astro has issues.....

    Draw:
    We got two charges of draw (which is fine) but I still don't understand why I have to press another button to use it. Just put it on the same button....I dont know an ast that's going to overwrite their cards with another draw....that's what we call a dps loss. Ill get to the symbols in a bit.

    Minor Arcana: (not sure if this one is just me)
    Personally, I rather have the shadowbringer minor arcanas. This way I don't have to read each card I draw to see whether or not its a ranged or melee card. If we're going to keep minor as it is, can we PLZ just get a minor every 2 cards but on 1 button...I seriously do not want another card system but on a minute cd to deal with because that's basically what it is.

    Astrodyne: (sorry dev team this is my biggest gripe and how I would fix it)
    WHY DID YALL NOT JUST REMOVE THE SYMBOLS! If y'all didn't like it on divination WHAT MADE YALL THINK YALL WOULD LIKE IT ON ANOTHER BUTTON. Also, I didn't know that people wanted ast to be faster, I can barely weave 1 off-global with the cast time as it is. If y'all truly wanted ast to be faster just leave astrodyne as another mana regen and just upgrade divination to give us the self buffs on there since thats dps time. LOVE THE ANIMATION BTW.

    Again, this is at level 81. This isn't even including the extra charge of celestial intersection, exaltation, and macrocosmos. There's just too many off globals to be worrying about while dpsing/healing.
    (2)

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The idea behind Astrodye in itself is pretty good. The only stupid thing about it, is how it was executed. It should grant only ONE of the effects depending on which symbols you use, as well as being allowed to use it on party members, that would have made the Skill alot more interesting.

    I agree with you on the new Minor Arcana. It only exists because Squeenix knows that if they kept it the way it was in ShB, People would spam Lord of Crowns as often as they possibly could, thus limiting it the way it is now. It serves ONLY as a restriction of the Job which only shows how incompetent the People who design the Jobs in this game are (at least, on the matter of Healers and Tanks).
    (7)

  3. #3
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Draw is fine. Redraw is fine. It’s like some people just have to have all three seals no matter what and they system is not designed that way. It’s supposed to be rng. If you want to sacrifice giving someone a card just so you can have your 5% buff then you can do that but you are hurting your team. Just play the card.

    And if draw and play were the same button we lose charges?

    Keep minor arcana as is. If anything change undraw to spread which would eat the card giving a buff that extends the next card played to double effect and double duration.

    Astodyne is fun but if you have to change it I’d rather have a run speed increase rather than a dps increase
    (5)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Re: Draw / Play

    Play was implemented in ShB because ShB removed the 30 second timer on drawn cards, and instead made it to where you could hold them indefinitely. Before, Draw would not reset until after you played your card, resulting in lost casts and lost usages if you were ever having to hold it for a burst or during downtime. All in all, it isn’t a terrible change to allow you to hold indefinitely—but there aren’t many instances where you’d be holding a card for more than 30 seconds anyways without playing it.

    That said, I do believe there is a way to program the held cards while also tracking the cooldown for each Draw charge. There are abilities in this game that already track cooldown timers, so I’m sure this could be implemented with regards to the cards themselves (with the timer on Draw shown on the Arcana gauge somewhere) so that we don’t have to have Play as a button at all. Even if they kept the no timer on drawn cards.

    I’ve gotten used to Play, but I would be fine with a system where you could have it and Draw consolidated and not lose Draw usages due to strategic holdings of your cards.


    Minor Arcana:

    I personally don’t mind the change to the (almost) old versions of Lord/Lady. That said, I don’t like Crown Play, and I would like MA to function like I described above: where you don’t need a second button to deploy the card, but instead can use MA again to use it.

    I think AST is reaching a problem with having way too many buttons compared to the other healers, so finding ways to consolidate some of the more superfluous ones would be amazing.


    Astrodyne:

    I don’t like Astrodyne. At all.

    It exists purely to keep the seal mechanic relevant. And the seals exist purely to keep 4 out of 6 of the cards relevant since the changes to them in ShB. I feel like the issues with Astrodyne could be somewhat alleviated if Clarifying Draw could guarantee you didn’t Redraw the same seal as the one you are attempting to shuffle—the amount of times I’m holding a sun seal and Redraw to get another sun seal annoys the crap out of me (and this applies for all three seals). At least that way, you could maybe guarantee more of the 2/3 seal buffs versus getting so many where you just have 1/3. If the developers are really that attached to the seals, I would have rather them been on Divination and kept my 3 charges of Redraw. I don’t know if the intent was to bring back “buff flavor” that the job had pre-ShB; but this isn’t really what ASTs that liked the old card system were asking for, in my opinion.
    (15)
    Last edited by HyoMinPark; 12-28-2021 at 03:21 AM.

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It suffers from the same issue as SCH, just to a lesser extent IMHO.

    Lots of janky systems all thrown in a box and shook a bit.

    AST's kit doesn't clash with itself in the same way SCH does, but it's hardly a harmonious whole. Just a bunch of oGCDs to rotate in whatever order and busywork by the way of weak buffs.

    Granted, at least I am enjoying playing it.

    Turns out there is a way to have Draw/Play and Minor Arcana both on a single button each and it's an absolute revelation. Please pull your fingers out and implement this yourselves SE =(
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    The funny thing about this AST is that you don't even need top be level 90 to realize the job has issues. All of the issues are visible as soon as you swap into your level 70 AST and start doing fates with your chocobo. Don't even have to do dungeons or any trials or raids, just doing fates is enough. Who ever playtested healers prior to ENW, if that person even exists, really was slacking.
    (7)

  7. #7
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Also Macrocosmos is hot garbage. there is no auto detonation like Earthly Star and the improved horoscope. I just goes into cool down if you don't use it again.
    (0)

  8. #8
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Miziliti View Post
    Also Macrocosmos is hot garbage. there is no auto detonation like Earthly Star and the improved horoscope. I just goes into cool down if you don't use it again.
    Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies.
    Additional Effect: Grants Macrocosmos to self and all nearby party members
    Duration: 15s
    Action changes to Microcosmos upon execution.
    For the effect's duration, 50% of damage taken is compiled.
    Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
    Amount restored cannot exceed the target's maximum HP.
    Horoscope also has an auto detonation regardless of its version.
    (8)

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    The only issue I personally have with Horoscope is that it can be a bit of a pig to queue after a malefic and with reduced effects it's very subtle, on more than a few occasions I've simply pressed it too soon, it's not gone off and I've just not noticed. The best thing I've found is to watch for the scrolling text for it rather than looking for the sound/animation TBH.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,908
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Miziliti View Post
    Also Macrocosmos is hot garbage. there is no auto detonation like Earthly Star and the improved horoscope. I just goes into cool down if you don't use it again.
    No...?
    You may don't do the twirl animation like when you 'detonate' it early, but the heal still happens. It would be awkward if the game forces you to do the twirling and possibly interrupting actions.
    (1)

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