Mostly fine with reaper in pvp but there’s just a few changes I’d like to see.
Harpe should give soul gauge. Every other melee generates gauge with their ranged attack, so why doesn’t reaper?
Soul reaver needs a duration buff. In pve it’s 30 seconds, but in pvp (where you’re more likely to have to sit on it) it’s only 10 seconds, why?
Enshroud should give a movement speed buff. This is more just my personal wishlist, it would just be nice to have a little movement speed during enshroud to help keep up with people that are moving around without having to use bolt. Every other melee can deal with retreating enemies with ranged attacks but during enshroud we can’t even use harpe anymore.
Fix regress on hills. It’s sad when I teleport up a slightly elevated surface and then can’t teleport back because apparently the one weakness of the forces of darkness is a gentle slope. This is particularly noticeable in frontlines due to the uneven terrain.
Add soulsow. Would just be another nice addition at range to give us something to do in situations where we can’t get in close and it would be nice to have something we can prime for instant cast at range later.
Basically what most of my changes boil down to is reaper sucks at range, and while yes it’s a melee job, that doesn’t stop dragoon and ninja having powerful ranged arsenals, even samurai has some decent ranged tools and better defensive moves for when they are up close. The only other melee that has it as bad as reaper is monk and at least they have 3 charges on their gap closer.