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Thread: Reaper feedback

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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Reaper its garbage in Frontlines and only good against bots or afk/newbies.

    1) Hell's Ingress ; 1 charge 20 second cooldown and very slow and clunky animation vs


    -NIN blinks are immediately, 2 charges it gives you damage reduction, also you can go invisible.
    -MNK = 3 charges, very fast, deal damage and also have a better defensive tool than Arcane Crest.
    -SAM = Fast animation charge/teleport it deals damage, it needs to be charged but SAM can actually SPAM range attacks unlike Reaper, HARPER needs to be casted as a fully melee DPS job with NO OTHER RANGE SKILL.
    -DRG = Elusive jump makes Warriors cry, they have TONS of range options and can jump directly in to the enemy, they don't have to cast anything very very good job in frontlines.
    Every other tank = fast charge animation, range skills etc.

    Reaper in pvp suffers mostly because no mobility, 0 realistic range damage (have to stay in position while the entire enemy team focus on you) Fetter ward on CD? Better to stay away from every teamfight.
    Did you fail to perfectly land with Hell Ingress? well enjoy trying to catch someone until the next 20 seconds, also you can't poke them with anything unlike Nin/SAM/DRG.


    It feels like SE didn't bother testing Reaper in PVP and just copy-pasted the same job from PVE.
    (3)
    Last edited by AnnRam; 02-09-2022 at 07:56 AM.