Quote Originally Posted by PotatoTree View Post
Ifrit's summon is especially bad since the blast of fire conflicts with enemies that use fire based telegraphs (like fireballs around their body) to indicate what mechanic they're using. It's really hard to see visually.

Also for the first pandemonium boss, just try to see which side the chains are going to hit with a SMN in the party and graphics turned on.

We shouldn't have to limit animations to play this game.
That’s basically my issue with smn effects, the colors they use all but make the games telegraphed aoe marks invisible, I haven’t ever had an issue with that with any other job, including rdm lb3