Quote Originally Posted by VorpalSpork View Post
I guess I don't get this need for 567 buttons on my job for it to be fun. Fewer, more impactful, buttons is more fun to me than a whole bunch of buttons that are less important.
ARR SMN did more with less buttons than this rework has. The impact of setting up a perfect Bane spread alone was inherently more satisfying than any of the new avatars. It just wasn't visually interesting, and I'm not faulting anyone for that opinion. Just don't fault us for seeing the total design and calling it a failure even within the metrics you consider important. Because we -want- meaningful buttons. The way SE has done it has stripped out not only Summoner's prior iterations, not only failed its identity as pet job, not only rehashed multiple micro-phases from other jobs instead of injecting anything new, but all of those, while also failing to even respect the basic identity of all mages in any MMO ever: Casting spells.