Quote Originally Posted by Jennah View Post
Interestingly, up until ... the start of Stormblood, I want to say ... you DID take massive fall damage in dungeons.
The Aery and Hullbreaker Isle being the most notable I remember.
It still could not be fatal, since both were in spots where it was impossible to already have aggro.
As a WHM main back in ARR that Hullbreaker one resulted in a few heart attacks when the tank would dash of to pull the next pack with barely any HP while I was still falling and not in healing range. I think that sort of thing was a factor in why they turned off fall damage in dungeons.