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  1. #91
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    I think it's perfectly reasonable theory they rather risk overtuning a new shiny job and fixing it later, than undertuning it and leave it with a reputation as a a weak job. First impressions matter and all.

    I don't think they intentionally made it OP, but if you aren't quite sure the balancing will work like you intended in practice, it's smart to lean more in that direction.

    I think the reality is covid and their shift to work from home caused balance to be all over the place right now and a general mess, so it doesn't surprise me it looks the way it does. Here's hoping since they have been settled in to their new workflows that they have a good balance figured out for the likely balance patch in 6.05.
    (0)

  2. #92
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ransu View Post
    I think the reality is covid and their shift to work from home caused balance to be all over the place right now and a general mess, so it doesn't surprise me it looks the way it does.
    Covid what? You're saying it as if this was a special case for XIV's balance. Does nobody remember SHB launch anymore? MNK being way ahead of everyone else, NIN being completely garbo, phys ranged as a whole being so bad not even the 1% main stat buff was worth taking them? This isn't new, dps balance being pretty bad is par for the course with expansion release. They will probably get it in an okay-ish place before second raid tier, as they usually do.
    (7)

  3. #93
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    What I love about this thread. Arcane crest is still a focus. Please SE, take the nerf hammer to arcane crest. Remove it completely! This is what the people are calling for, it’s for balancing reasons! Reapers healing is too strong for one doing so much damage!
    (0)

  4. #94
    Player
    Evos's Avatar
    Join Date
    Oct 2021
    Posts
    39
    Character
    Evos Muramasa
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Who knew all the other melee were so difficult to play. Lol self serving arguments can't be taken very serious. Easy or difficult is....say it with me....subjective.

    So I'll try it too, and correct me if I'm wrong.

    I think all the melees are easy and I mean much easier "now" than in the past. Like.... alot of jobs are easy and they bring at baseline higher damage than in the past. I'm not trying to offend, but really..."it's brain dead and is overpowered" ... hyperbole much.

    Anyone remember when rotations and buffs weren't so tailored to having a ninja or a 60s?

    Anyone remember holding or consciously planning to line up buffs that were at different cds throughout a fight? How about now? Most jobs are press and go now...unless of course you haven't played previous iterations.

    Conclusion....Ahem, leave my reaper alone...please! SE now is the time to continue not listening. I'm having alot of fun atm.
    (0)

  5. #95
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Evos View Post
    Who knew all the other melee were so difficult to play.
    I mean that's been the argument from people who have been trying to get positionals removed from all jobs. "Its too hard to land them!" "its too punishing to miss them!" "they dont reward you enough so I ignore them and wonder why I cant beat dps checks on a target dummy!"
    (1)

  6. #96
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    If any job needs to be looked at it's NIN, nobody ever talks about NIN.
    (1)

  7. #97
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Quintessa View Post
    If any job needs to be looked at it's NIN, nobody ever talks about NIN.
    Plenty of threads on these here forums!
    (2)

  8. #98
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,676
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by MagiusNecros View Post
    Lot of Reaper salt and darkness in this thread.
    LOL! True.

    But, I can't figure out why we're having this discussion. Damage meters mean nothing. We aren't supposed to even use them. It's a bannable offense.

    Furthermore, your average player doesn't care. They just want to clear the content and have fun.
    (0)

  9. #99
    Player
    Maverick_Haas's Avatar
    Join Date
    Mar 2019
    Posts
    79
    Character
    Maverick Haas
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Wyakin View Post
    What I love about this thread. Arcane crest is still a focus. Please SE, take the nerf hammer to arcane crest. Remove it completely! This is what the people are calling for, it’s for balancing reasons! Reapers healing is too strong for one doing so much damage!
    Actually, looking further into it, MNK's mantra is equal if not absolutely better than Arcane Crest. It's a 10% increased healing to self and nearby members for 15 seconds. It doesn't heal directly, but the increase of healing received is certainly more than 100 potency. Yet, I don't see anyone raging over this and asking for extreme nerfs... Why not? Because Mantra healing numbers do not show up in fflogs like crest does. MNKs don't get credit for the increased healing on fflogs, you would have to look at the individual players and see when Mantra was applied and how much healing was increased then.

    So I chalk this up to people not knowing what they are talking about, but still asking for extreme nerfs because they have some notion of what balance is.
    (0)

  10. #100
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Maverick_Haas View Post
    Actually, looking further into it, MNK's mantra is equal if not absolutely better than Arcane Crest. It's a 10% increased healing to self and nearby members for 15 seconds. It doesn't heal directly, but the increase of healing received is certainly more than 100 potency. Yet, I don't see anyone raging over this and asking for extreme nerfs... Why not? Because Mantra healing numbers do not show up in fflogs like crest does. MNKs don't get credit for the increased healing on fflogs, you would have to look at the individual players and see when Mantra was applied and how much healing was increased then.

    So I chalk this up to people not knowing what they are talking about, but still asking for extreme nerfs because they have some notion of what balance is.
    For Mantra to equal the value of Arcane Crest, you'd need something like 5000 potency worth of heals going out. It is absolutely not better than Arcane Crest. Arcane Crest is a 500 Potency Heal over it's duration. The HoT ticks once every 3 seconds. so it Ticks for 100 potency 5 times during it's duration.

    Arcane Crest is better than Curing Waltz, and other similar partywide defensives that are on much longer cooldowns.
    It's heal potency needs to be severely reduced. Likely by 50% or more if it's gonna keep it's 30 second cooldown.
    (6)

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