At the end of the day the thing that matters is the hierarchy of the classes between themselves, i personally disagree that they should only buff, it can work but it needs to be done properly. the savage patch tightened the margins which is good but didnt really change anything meaningful. I saw some classes excluded from savage pf which i think is probably the worst case scenario when it comes to balance, if "any job can clear" but the community doesnt want you to play it, it really does feel bad, and coming from wow i hoped this would not happen, since there are several specs in that game which will get you kicked from most groups if players figure out you are playing them (survival hunter and feral druid to name a couple). Even if its not something that has affected me personally, i hope the devs try to change the public opinion.
Regarding square's balancing philosophy, i have read a translation of a yoship interview which said they were looking into buffing complex/busy jobs, which goes against what quite a few people have said. I guess it may not have been translated 100% accurately since the original is on japanese radio, but i assume the gist of it is correct. Curious to see what people in this thread that were adamant about square not balancing around complexity think about it, is it something new? Not looking to be inflammatory, it just seems to directly go against what several people pointed out as pretty much matter of fact. I kinda understand not wanting to balance too much around ease of use, but also think having the top performer be also easy to play is pretty frustrating for the others, since getting outperformed by someone putting in less effort always feels bad, so it should probably be weighted somewhat.
Link to a summary/translation of the interview
https://www.fanbyte.com/news/ffxiv-y...fs-patch-6-08/
Also he talks about buffing monk which doesnt seem like it should happen when looking at fflogs, so yeah idk whats up with that