Quote Originally Posted by Akiudo View Post
pretty sure he meant performance, not participation. it's clearly overrepresented but really, compared to some of the more extreme overrepresantations in the past this IS fine.

mind you theres no reason for reaper with actual group support, (i.e. the heal, not dps buffs) to be over samurai without a group heal.

However, theres also no reason a class with dps buffs (purely talking dps buffs) can't offer equal raid dps compared to a "selfish" class, if anything if a class with raid dps buffs didn't actually offer higher RAID dps than the selfish class than having raid dps buffs in the first place would be a detriment. why use a class that does 10k and buffs the group for 500 if you can just take a class that does 11k by itself ?
If a selfish dps does the same or less rDPS as every class with raidbuffs then you never get any more damage from taking these damage focussed jobs. The reason being raid buffs are multiplicative, so adding another job with a generally higher rDPS and a raidbuff will result in a higher total raid damage than including one of those lower rDPS selfish classes, made more potent a difference as you align burst windows with each other/the fight more efficiently and accurately.

Did they design themselves into a bit of a hole? Yeah probably, but ultimately (when balancing with the very top performers in mind) selfish classes should have a bit more rDPS (especially SAM over RPR as RPR has a heal) to actually fulfil their role of being there to deal damage. As long as there are only two, and their rDPS isn't significantly ahead of any other job, then every DPS job has a place to perform without another job being an obvious substitution (player preference aside).