Quote Originally Posted by Kazimere View Post
I think you're conflating reaper not having depth with people who are pumping 95+ as being mediocre. Are least that's the way it's coming across. Having said that, I'd argue there is about as much depth to Reaper as there is to Samurai. There really isn't much to that job. Keep up your DoT and throw out as many midare as possible. Use Ogi in the 2 minute burn windows. Bout it. In a nut shell, Reaper is keep up DD, don't over cap resources, use Gluttony as close to CD as possible, have enough shroud to get two Communio under the two minute window. Three if you want to be a try hard when you're potting. In between, Samurai has a pretty fixed filler rotation. Reaper does not. That makes Reaper more flexible, but that doesn't mean Samurai has that much more depth. It is subjective.

You're right, I highly doubt they will add anymore depth to it until 7.0. That doesn't mean its numbers should suffer until then. Additionally, a job's dps is not determined by how easy/hard or how much depth/lack of it has. That is something the community tries to implement standards on.
Im kinda confused by your statement, i didnt mean people who parse 95+ are mediocre, they are legit the top 5% so it wouldnt make sense lol.

What i meant is, as most ppl including you have said, is that reaper performs a lot better compared to other classes at lower skill levels, and that mediocre players of that job are rewarded a lot more than mediocre players of other classes.
I wont get into the specifics of the sam/rpr comparison too much, but i think you skipped over a really big thing that sets them apart difficulty wise, being that sam plays a lot faster, lower gcd and more ogcds to press, while reaper has the lowest cpm of all the melee and very few ogcds to press, burst window is kinda long and busy, but outside of it since you mostly just pool resources you just dont do that much, which is also the main thing i dislike about rpr playstyle wise but thats another argument, needing to press less buttons is a lot easier since it affords you a lot more time to think.

Also i think its pretty clear square enix doesnt balance around it so whatever, but reaper really does not look balanced damage wise if you sort by lower percentiles, which is what i meant with the class being easy mode for majority of players.

I dont know if they look at job representation for high end groups in savage, but i looked through a few streams and it seems like reaper, red mage and bard all locked in for basically every team, with the 4th slot being the only flex one where you see some variety, where i have seen mainly monk/sam but also drg and blm. I really dont know if this is normal, first race i am around for, but id say its pretty bad to have so many of the dps slots with a clear cut better class, especially for ranged and caster, at least most other melees seem to be good enough for the last slot.