The problem is RPR actually doing about the same aDPS as SAM, however it doing even more rDPS, so this is pretty unbalance right now. If SAM do more aDPS than RPR but have a lower rDPS then I think people wouldn't complain about this.People will bring them though. Those who understand anyway. Problem is, people look at what fflogs uses for rankings (rDPS) without understanding the other brackets.
If anything Sam could bump up another percent in the aDPS department, giving it a solid 2-3% lead over reaper and monk. Then, boost DRG and NIN up a bit more if their recent tinkering didn't do the trick. That would even them all out in the rDPS department better. You're going to have a top and a bottom though. It's just the way it is. However, that top should never be Sam in the rDPS department. At best, it should be third.
You clearly were not around during ARR where pretty much every raid group was mandatory double bard and once ninja was released it was double bard and ninja. The 4th DPS was usually DRG because blunt debuff from monk wasn't all that useful.
I was around, actually. I remember those days well. Bard was fine, yet people were saying it was weak, so the subsequent buff completely broke it. No one is saying Reaper is under performing, and the only people claiming Samurai are under-performing are those who are angry they aren't dominating anymore. In StB, Samurai pretty much had a dedicated spot.
Drg was brought predominately because of the piercing down for bard. Warrior was a shoe in for the slashing debuff, as well as its dps. Ninja, well cause of TA. Monk had no buffs to offer the raid, and it didn't jive well with comps. When played well, it was the highest dps though, and everyone knew it.
You say "even more" like it's being completely outclassed in the rDPS bracket. It's not. It's 2-3%. However, it needs to be closer to 1-2% to be fair. Yes, this is due to it not being high enough in aDPS atm. It's about 1% above reaper and monk right now, and it probably needs to go up to 2-3% above them in aDPS to make the rDPS even out more.
Trust me. I play samurai as well, and I enjoy it. I don't want it being completely blown out of the water. I just don't think it deserves to top rDPS.
Yeah true, sure feels bad when players get rewarded for mediocre performance, almost like it doesnt matter that much if you screw up, seems like a pretty flawed design choice tbh, a class shouldnt arbitrarily turn on easy mode for a majority of players.
Glad we agree its not ideal
And yeah the ideal fix would be adding depth instead of lowering output, but changes like that probably arent happening in the middle of an expansion.
Not to be confrontational, but dismissing the heal as "very conditional and very light" is absurdly laughable. Reaper doubled SMN and DNC's healing output while comfortably being the top dps in the game. It's heal was so powerful, in fact, that we saw the very first .05 patch nerf in the history of the game with the potency of the heal being cut in HALF. It still is the best defensive ability in the game on a DPS job after a 50% nerf. Talking down to people rightfully thinking reaper is overtuned in every aspect of the game (because it is, empirical evidence backs this up), just makes you look rude.Sure, they have a dps party buff, but it's just 3%...
And the aoe heal is very conditional and very light (potency 100, lasts 15 sec.)
Yes, their dps is great, but it'll likely be adjusted in time. I only hope they don't nerf it into the ground like some sort of punishment for it being strong like they did to DK in WoW.
"Welp, ppl be angry, so we'll change the potencies to 100/105/115 and 120/120/130 across the board."
This aged like fine milk, rofl.So...what part was untrue? You disagreeing does not make my statements untrue.
It IS a 3% buff. The heal potency IS 100, lasting 15 seconds and only if your crest is broke. Don't roll in on someone saying they're lying when they aren't.
Are these abilities strong? Yes, but not wildly so. You say it's about as strong as Litany, but so what? You want it to be notably weaker? And a heal ability that can only be used if your crest is up and takes more than 10% of your health? Very conditional.
The only thing that needs work is the raw damage. Their utilities are fine as they are.
And... the other 8 dps jobs..?Can’t even be bothered to read most of this thread and the stupid idiotic examples of why reaper is “overpowered”
If reaper is so OP why is monk out performing it in 3/6 of the current available fights at 90? If it’s healing is so over powered what about chakra? If it’s utility is so powerful what about brotherhood?
Ladies and gentlemen no, reaper isn’t over powered. BLM and SAM are simply under performing
Unsure if APM is really a consideration in this game? The fastest job in FFXIV is like 15 apm slower than the slowest job in wow, and FFXIV has zero targetting swaps to even take into account. I think decision making is the more difficult aspect of this game, not apm. Everything plays slow as molasses, so you just have to make sure you're pressing the right button at the right time.It definitely is. I can't play black mage worth a damn but lots of people out there can go to town with the job. Other people can't deal with the APM requirements of Ninja but I've never had a problem with it. Some people had problems with the kinda rapidfire mechanics of e4, but I find it fun and easy. Any mechanic that makes me look at the arena edge will probably murder me though.
Yes, talking down to people makes you very rude. I hope no one ever accuses me of such a thing.
And you make it sound as if I didn't get exactly what I wanted. Damage being untouched is great news to me. If the one utility is the only thing they adjusted, I couldn't be happier and I'm pretty sure it wasn't what most are whining about anyways in this thread.
Nice work, SE! A nerf I can support!
Last edited by Drkdays; 01-05-2022 at 01:55 PM.
Your boos mean nothing! I've seen what makes you people cheer. -Rick Sanchez
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