Then give SAM a raid buff. None of the melee should be competing with SAM. If they were then it defeats the entire point of SAM being a selfish DPS. RPR not getting a huge potency nerf is ridiculous.

What? So, you're telling me that Samurai should be beating all melee in both aDPS and rDPS? No, thats not broken or anything.
Keep the salt coming. I love it.
They should be outright the top of all melee considering the only thing they do is dps and bring zero utility. Reaper being able to not only keep up, but out perform them in most fights makes bringing a SAM into a fight pointless. The same applies to MNK imo. RPR and MNK both are overperforming.
Last edited by Ransu; 01-05-2022 at 03:18 AM.

They are outright top dps, in the bracket that gauges that: aDPS. Reaper, monk, drg, and nin should be outperforming samurai in rdps. It's a problem that only monk and reaper do at the moment. The fact that Samurai was beating everyone in rDPS and aDPS in StB is a problem and it was broken. If you're only defense is that they bring nothing else to the table except for dps, then you're going to need a stronger argument.They should be outright the top of all melee considering the only thing they do is dps and bring zero utility. Reaper being able to not only keep up, but out perform them in most fights makes bringing a SAM into a fight pointless. The same applies to MNK imo. RPR and MNK both are overperforming.


He doesn't need a stronger argument, the other competing melees (mnk and reaper) both bring raid hp recovery options so they should be marginally lower in rDPS than the class that doesn't bring anything but damage. If SAM is being beaten in rDPS outside of the top percentiles it probably means it's bordering not worth bringing at all in those top percentiles as they will tend to use raidbuffs much better than an average raider.They are outright top dps, in the bracket that gauges that: aDPS. Reaper, monk, drg, and nin should be outperforming samurai in rdps. It's a problem that only monk and reaper do at the moment. The fact that Samurai was beating everyone in rDPS and aDPS in StB is a problem and it was broken. If you're only defense is that they bring nothing else to the table except for dps, then you're going to need a stronger argument.

If sub 90% isn't able to compete then that's an issue of playing better. Like I said before, the fact that Samurai was beating everyone in both brackets in StB was a problem, and it was broken. They are pushing the most DPS of any melee, as is indicated by their spot on the aDPS bracket. It's just not a blowout anymore.He doesn't need a stronger argument, the other competing melees (mnk and reaper) both bring raid hp recovery options so they should be marginally lower in rDPS than the class that doesn't bring anything but damage. If SAM is being beaten in rDPS outside of the top percentiles it probably means it's bordering not worth bringing at all in those top percentiles as they will tend to use raidbuffs much better than an average raider.
If anything, mediocre Samurai can't get away with being mediocre anymore. This is a good thing.


Good job dodging the main point of the post. SAM rDPS should be higher than MNK and RPR, because those two offer more than damage to the party, and it's not. I don't care how unbalanced SAM was in SB because it isn't SB anymore. I did in fact stipulate "marginally".If sub 90% isn't able to compete then that's an issue of playing better. Like I said before, the fact that Samurai was beating everyone in both brackets in StB was a problem, and it was broken. They are pushing the most DPS of any melee, as is indicated by their spot on the aDPS bracket. It's just not a blowout anymore.
If anything, mediocre Samurai can't get away with being mediocre anymore. This is a good thing.
Yeah true, sure feels bad when players get rewarded for mediocre performance, almost like it doesnt matter that much if you screw up, seems like a pretty flawed design choice tbh, a class shouldnt arbitrarily turn on easy mode for a majority of players.
Glad we agree its not ideal
And yeah the ideal fix would be adding depth instead of lowering output, but changes like that probably arent happening in the middle of an expansion.
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