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  1. #321
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Simple way to nerf Reaper damage is to flatout remove Heavy Thr- I mean Death's Design. Easy fix honestly.
    Honestly while I don't think that RPR needs to become even easier than it already is exactly...
    Shadow of Death feels incredibly tacked on and boring, it really breaks the flow completely.

    I wouldn't mourn its loss one bit.
    (2)

  2. #322
    Player
    Rym's Avatar
    Join Date
    Sep 2021
    Posts
    16
    Character
    Rym Morningstar
    World
    Cerberus
    Main Class
    Machinist Lv 87
    Actually reaper is meant to be competing with SAM on DPS. No surprise that there were no dps nerfs, since it is currently competing with SAM already.
    (1)

  3. #323
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Simple way to nerf Reaper damage is to flatout remove Heavy Thr- I mean Death's Design. Easy fix honestly.
    Yeah, easy way to kill the job.

    i swear, this foolishness is why SE doesn't give a damn about the english forum.
    (1)

  4. #324
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Lastelli View Post
    Yeah, easy way to kill the job.

    i swear, this foolishness is why SE doesn't give a damn about the english forum.
    I could say the same about all the bad takes that seem to think that every job in the game HAS to have the same DPS performance.

    Bunch of babies IMO. The stat squish was a huge mistake as far as I'm concerned.
    (1)

  5. #325
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lastelli View Post
    Yeah, easy way to kill the job.

    i swear, this foolishness is why SE doesn't give a damn about the english forum.
    They barely consider feedback from the JP side of things, don't you fret none.

    Quote Originally Posted by MagiusNecros View Post
    The stat squish was a huge mistake as far as I'm concerned.
    IIRC, the stat squish was in no small part due to networking stuff that is well above my understanding of how internet doohickies work. But what I do recall off the top my head, packet sizes were getting large enough to be a problem as larger and larger numbers needed to be calculated. It was explained during one of the presentations leading up to EW's release.
    (0)
    Last edited by IruruCece; 01-04-2022 at 06:40 PM.

  6. #326
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    So they nerfed the one thing that didn't actually matter. Gotta say, bravo SE.
    AC didn't mean anything anyway, not to anyone with some sense. I would call the reaper change an uno reverse move by square and I love it lol.
    (1)

  7. #327
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    I won't go as far as to say the stat squish was a bad idea. The problem is that on top of the stat squish they decided to do potency nerfs to a lot of jobs as well that weren't entirely necessary.
    (0)
    Hmmmm......

  8. #328
    Player
    Maverick_Haas's Avatar
    Join Date
    Mar 2019
    Posts
    79
    Character
    Maverick Haas
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rym View Post
    Actually reaper is meant to be competing with SAM on DPS. No surprise that there were no dps nerfs, since it is currently competing with SAM already.
    My frustrations with calls for nerfs stems from this. We know it was meant to compete or be close to SAM. But because it's seemingly the easiest DPS job, it should be nerfed. But we also know for a fact that SE doesn't balanced on ease to play, or at the very least it is what they claim.

    If we are worried that RPR is too easy to be considered close to SAM, why don't we call for it to get more difficult? Not asking to redesign the loop, but perhaps having DD harder to execute at certain times during our combos. I dunno, for me it's hard to gauge difficulty from a gameplay point of view. I can agree it's more forgiving, but despite that it can still feel tight on bursts when you take into account fight mechs and a 40-60 second burst phase.
    (0)

  9. #329
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Could put positional requirements on Enshroud attacks. Kinda backwards thinking to put pos on 2 attacks and then say yeah you don't need those in Enshroud.
    (0)

  10. #330
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Could put positional requirements on Enshroud attacks. Kinda backwards thinking to put pos on 2 attacks and then say yeah you don't need those in Enshroud.
    Because enshroud attacks are 1.5 gcds. That would open a can of worms for a few reasons and would be a headache for SE in the end.
    (0)

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