Their hot affects everybody around them. In full parties grouped up, it was a lot of extra heals.
I really don't think it's going to affect much at 50 potency loss. If anything it's going to give healers something to heal which is warranted.
I think the nerf is reasonable given that being tickled pops the shield. 50 potency heals are very reasonable for a 30s CD.
Well...
No dps nerf...
At least not this patch but it's still a wtf imo.
Their damage is still way too high.
Overall I am decently happy with the NIN changes but we'll also have to see the numbers.
And it's me also assuming that we still got two Raiju casts per Raiton, which the patch notes actually make it seem like we'll only have one <_<.
But I am hoping that's a typo...
I really wonder if 560 Raiju will be enough tho.
Everyone expect Arcane Circle to be nerf'd, but no, it's Crest nerf lol. That thing wasn't even needed to begin with.
This is the first I've ever heard of it. And that would be a absurd thing to do with how much of a hard-on players have for raid buffs.
I think Reaper mains were expecting potency nerfs because we all feel our damage is overtuned and could do with a slight potency nerf.
Arcane Crest comes as a surprise because we didn't even consider it for nerf city. And seems more as a way to appease healers for not having enough to heal unless they have a DRK in the party.
Early level FATES Reaper is bonkers, mid level damage is high all the way until endgame meanwhile to come out on top Samurai/BLM have to bring their A game to overtake a decent Reaper and Ninjas/DRGs as well as say MCH's are having to do 3-4 times the work for half or 2/3 the damage a Reaper can dish out. Kinda ridiculous.
And Harpe is just ridiculous IMO it's doing dbl to triple damage as opposed to any other ranged attack from the other melees.
So I can really see why other Melees are all "yo this class is some bullshit".
At least Harpe doesn't generate gauge on top of its potency and range, then I'm sure everyone would be doing a lot more than just crying for a nerf to Rpr or buffs to other jobs to close the gap up more.
People can look at it either way they want, either other dps need a buff or RPR needs a nerf.
Personally I don't think it's healthy to just buff buff buff.
It's a psychological thing tho people don't like seeing what they play get nerfed even if the effect is the same if others get buffed instead.
But imo potencies are already too high and make so much content into a joke I'd rather see nerfs than buffs for the most part to level things out.
Simple way to nerf Reaper damage is to flatout remove Heavy Thr- I mean Death's Design. Easy fix honestly.
I don't disagree. I enjoy playing Rpr, and with how it is currently you can mess up a little bit and still remain up there as far as damage output. I do expect it will see a nerf, even if it is just a little one when it comes to skill damage. However, there are some jobs that do clearly need some potency buffs as well. Then again, I've gotten used to SE royally messing up some jobs and taking a good 2-3 months if not longer to actually fix them without breaking something else.
Hmmmm......
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